OsGetPhysicsEngineName

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m (Added note stating which version of OpenSim introduced this function)
(Replace script)
 
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|delay=0
 
|delay=0
 
|function_syntax=string osGetPhysicsEngineName()
 
|function_syntax=string osGetPhysicsEngineName()
 +
|description=This function returns a string containing the name and version number of the physics engine.
 
|ossl_example=<source lang = "lsl">
 
|ossl_example=<source lang = "lsl">
// ----------------------------------------------------------------
 
// Example / Sample Script to show function use.
 
 
//
 
//
// Script Title:    osGetPhysicsEngineName.lsl
+
// osGetPhysicsEngineName Script Example
// Script Author:  
+
// Author: djphil
// Threat Level:    High
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// Script Source:  http://opensimulator.org/wiki/OsGetPhysicsEngineName
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//
+
// Notes: See Script Source reference for more detailed information
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// This sample is full opensource and available to use as you see fit and desire.
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// Threat Levels only apply to OSSL & AA Functions
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// See http://opensimulator.org/wiki/Threat_level
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// ================================================================
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// Inworld Script Line:    string osGetPhysicsEngineName();
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//
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// Example of osGetPhysicsEngineName()
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//
 
//
 +
 
default
 
default
 
{
 
{
     state_entry() // display @ start
+
     state_entry()
 
     {
 
     {
         llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName");
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         llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage.");
 
     }
 
     }
     touch_end(integer num) // Tell toucher our version
+
 
 +
     touch_start(integer number)
 
     {
 
     {
         llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName());
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         llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName());
 
     }
 
     }
 
}
 
}
 
</source>
 
</source>
|description=This function returns a string containing the name and version number of the physics engine.
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|additional_info=This function was added in 0.9.0.1
|additional_info=This function was added in 0.9.0-post-fixes
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The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".
 
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This function does perform a threat level check. This allows vehicle scripts to always check this and not worry about exceptions.
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The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. It is usually "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".
+
 
}}
 
}}

Latest revision as of 09:10, 30 December 2020

string osGetPhysicsEngineName()
This function returns a string containing the name and version number of the physics engine.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osGetPhysicsEngineName Script Example
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage.");
    }
 
    touch_start(integer number)
    {
        llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName());
    }
}
Notes
This function was added in 0.9.0.1

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".


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