OsGetPhysicsEngineName
From OpenSimulator
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|function_syntax=string osGetPhysicsEngineName() | |function_syntax=string osGetPhysicsEngineName() | ||
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> | ||
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default | default | ||
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</source> | </source> | ||
|description=This function returns a string containing the name and version number of the physics engine. | |description=This function returns a string containing the name and version number of the physics engine. | ||
− | |additional_info=This function was added in 0.9.0 | + | |additional_info=This function was added in 0.9.0.1 |
− | + | The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0". | |
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− | The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. | + | |
}} | }} |
Revision as of 15:08, 20 February 2019
string osGetPhysicsEngineName()
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This function returns a string containing the name and version number of the physics engine. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() // display @ start { llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName"); } touch_end(integer num) // Tell toucher our version { llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName()); } } | |
Notes | |
This function was added in 0.9.0.1
The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0". |