OsGetPhysicsEngineName

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(Replace script)
 
Line 4: Line 4:
 
|delay=0
 
|delay=0
 
|function_syntax=string osGetPhysicsEngineName()
 
|function_syntax=string osGetPhysicsEngineName()
 +
|description=This function returns a string containing the name and version number of the physics engine.
 
|ossl_example=<source lang = "lsl">
 
|ossl_example=<source lang = "lsl">
 +
//
 +
// osGetPhysicsEngineName Script Example
 +
// Author: djphil
 +
//
 +
 
default
 
default
 
{
 
{
     state_entry() // display @ start
+
     state_entry()
 
     {
 
     {
         llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName");
+
         llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage.");
 
     }
 
     }
     touch_end(integer num) // Tell toucher our version
+
 
 +
     touch_start(integer number)
 
     {
 
     {
         llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName());
+
         llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName());
 
     }
 
     }
 
}
 
}
 
</source>
 
</source>
|description=This function returns a string containing the name and version number of the physics engine.
 
 
|additional_info=This function was added in 0.9.0.1
 
|additional_info=This function was added in 0.9.0.1
 
The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".
 
The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".
 
}}
 
}}

Latest revision as of 09:10, 30 December 2020

string osGetPhysicsEngineName()
This function returns a string containing the name and version number of the physics engine.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osGetPhysicsEngineName Script Example
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage.");
    }
 
    touch_start(integer number)
    {
        llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName());
    }
}
Notes
This function was added in 0.9.0.1

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".


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