OsForceOtherSit

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m (Added note stating which version of OpenSim introduced this function)
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|function_syntax=void osForceOtherSit(key avatar)
 
|function_syntax=void osForceOtherSit(key avatar)
  
void osForceOtherSit(key avatar, string target)
+
void osForceOtherSit(key avatar, key target)
 
|csharp_syntax=
 
|csharp_syntax=
 
|description=Forces a sit of targeted avatar onto prim.
 
|description=Forces a sit of targeted avatar onto prim.
  
* avatar - The UUID of the avatar to which to attach.  Nothing happens if this is not a UUID.
+
* avatar - The key of the avatar to which to attach.  Nothing happens if this is not a UUID.
* target - The UUID of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region.
+
* target - The key of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region.
  
 
In OpenSimulator 0.8.0.1.
 
In OpenSimulator 0.8.0.1.

Revision as of 12:56, 14 November 2018

void osForceOtherSit(key avatar)

void osForceOtherSit(key avatar, key target)

Forces a sit of targeted avatar onto prim.
  • avatar - The key of the avatar to which to attach. Nothing happens if this is not a UUID.
  • target - The key of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region.

In OpenSimulator 0.8.0.1.

Threat Level VeryHigh
Permissions Use of this function is always disabled by default
Delay 0 seconds
Example(s)
//Simple example for osForceOtherSit
 
default
{
    state_entry()
    {
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
    }
 
     touch_start(integer num)
    {
      osForceOtherSit(llDetectedKey(0));
    }
}
Notes
This function was added in 0.8.1-post-fixes
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