OsDie

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m (Modified the note stating which version of OpenSim introduced this function)
Line 3: Line 3:
 
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=void osDie(key objectUUID)
+
|function_syntax=void osDie(key objectID)
 
|description=Deletes an object depending on the target uuid.
 
|description=Deletes an object depending on the target uuid.
 
|additional_info= This function was added in the 0.9 version of Open Simulator.
 
|additional_info= This function was added in the 0.9 version of Open Simulator.
 
Only objects rezzed by the script can be deleted. This function can not be used on attachments.
 
Only objects rezzed by the script can be deleted. This function can not be used on attachments.
 
}}
 
}}

Revision as of 13:44, 14 November 2018

void osDie(key objectID)
Deletes an object depending on the target uuid.
Threat Level Low
Permissions ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Delay 0 seconds
Notes
This function was added in the 0.9 version of Open Simulator.

Only objects rezzed by the script can be deleted. This function can not be used on attachments.

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