OsDie

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m (Added note stating which version of OpenSim introduced this function)
Line 3: Line 3:
 
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=float osDie(key objectUUID)
+
|function_syntax=void osDie(key objectUUID)
 
|description=Deletes an object depending on the target uuid.
 
|description=Deletes an object depending on the target uuid.
 
|additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.
 
|additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.
 
This function was added in the 0.9 version of Open Simulator.
 
This function was added in the 0.9 version of Open Simulator.
 
}}
 
}}

Revision as of 04:04, 13 September 2018

void osDie(key objectUUID)
Deletes an object depending on the target uuid.
Threat Level Low
Permissions ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Notes
Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.

This function was added in the 0.9 version of Open Simulator.

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