OsDie

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(updated the description following this info : http://opensimulator.org/mantis/view.php?id=7911#c31451)
(Add exemple)
 
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{{osslfunc
 
{{osslfunc
 
|threat_level=Low
 
|threat_level=Low
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
+
|permissions=${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=float osDie(key objectUUID)
+
|function_syntax= osDie(key objectID)
|description=Deletes an object depending on the target uuid. Note : Only allow osDie() on objects rezzed by the script prim Group (linkset) or on it self.
+
|description=Deletes an object depending on the target uuid.
|
+
|ossl_example=<source lang="lsl">
 +
//
 +
// osDie Script Example
 +
// Author: djphil
 +
//
 +
 
 +
key objectID;
 +
integer switch;
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        if (llGetInventoryNumber(INVENTORY_OBJECT))
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Touch to see osDie usage.");
 +
        }
 +
 
 +
        else
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Inventory object missing ...");
 +
        }
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        if (switch =! switch)
 +
        {
 +
            llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0);
 +
        }
 +
 
 +
        else
 +
        {
 +
            osDie(objectID);
 +
        }
 +
    }
 +
 
 +
    object_rez(key uuid)
 +
    {
 +
        objectID = uuid;
 +
    }
 +
}
 +
</source>
 +
|additional_info= This function was added in the 0.9 version of Open Simulator.
 +
Only objects rezzed by the script can be deleted. This function can not be used on attachments.
 
}}
 
}}

Latest revision as of 13:43, 30 November 2020

osDie(key objectID)
Deletes an object depending on the target uuid.
Threat Level Low
Permissions ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Delay 0 seconds
Example(s)
//
// osDie Script Example
// Author: djphil
//
 
key objectID;
integer switch;
 
default
{
    state_entry()
    {
        if (llGetInventoryNumber(INVENTORY_OBJECT))
        {
            llSay(PUBLIC_CHANNEL, "Touch to see osDie usage.");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Inventory object missing ...");
        }
    }
 
    touch_start(integer number)
    {
        if (switch =! switch)
        {
            llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0);
        }
 
        else
        {
            osDie(objectID);
        }
    }
 
    object_rez(key uuid)
    {
        objectID = uuid;
    }
}
Notes
This function was added in the 0.9 version of Open Simulator.

Only objects rezzed by the script can be deleted. This function can not be used on attachments.

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