OsDie

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m (Added note stating which version of OpenSim introduced this function)
 
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{{osslfunc
 
{{osslfunc
 
|threat_level=Low
 
|threat_level=Low
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
+
|permissions=${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=float osDie(key objectUUID)
+
|function_syntax= osDie(key objectID)
 
|description=Deletes an object depending on the target uuid.
 
|description=Deletes an object depending on the target uuid.
|additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.
+
|additional_info= This function was added in the 0.9 version of Open Simulator.
This function was added in the 0.9 version of Open Simulator.
+
Only objects rezzed by the script can be deleted. This function can not be used on attachments.
 
}}
 
}}

Latest revision as of 23:26, 10 October 2019

osDie(key objectID)
Deletes an object depending on the target uuid.
Threat Level Low
Permissions ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Delay 0 seconds
Notes
This function was added in the 0.9 version of Open Simulator.

Only objects rezzed by the script can be deleted. This function can not be used on attachments.

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