OsCollisionSound

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Line 3: Line 3:
 
|permissions=true
 
|permissions=true
 
|delay=0
 
|delay=0
|function_syntax=void osCollisionSound(string impact_sound, float impact_volume)
+
|function_syntax= osCollisionSound(string impact_sound, float impact_volume)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
</source>
 
</source>
 
|description=Sets collision sound to impact_sound with specified volume.
 
|description=Sets collision sound to impact_sound with specified volume.
 
|additional_info=This function was added in 0.9.0.1}}
 
|additional_info=This function was added in 0.9.0.1}}

Latest revision as of 16:28, 1 May 2019

osCollisionSound(string impact_sound, float impact_volume)
Sets collision sound to impact_sound with specified volume.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Delay 0 seconds
Example(s)
 
Notes
This function was added in 0.9.0.1


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