OsCollisionSound

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(Add exemple)
(Add exemple)
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|function_syntax= osCollisionSound(string impact_sound, float impact_volume)
 
|function_syntax= osCollisionSound(string impact_sound, float impact_volume)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 +
//
 +
// osCollisionSound
 +
//
 +
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0);
 +
 +
        if (impact_sound == "")
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");
 +
        }
 +
 +
        else
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        {
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            llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
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            osCollisionSound(impact_sound, 1.0);
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        }
 +
    }
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}
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</source>
 +
'''And with uuid:'''
 +
<source lang="lsl">
 
//
 
//
 
// osCollisionSound
 
// osCollisionSound
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// Can be sound's name in object's inventory or the sound uuid
 
// Can be sound's name in object's inventory or the sound uuid
 
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
 
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
float impact_volume = 1.0;
 
  
 
default
 
default
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     state_entry()
 
     state_entry()
 
     {
 
     {
         llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
+
         if (osIsUUID(impact_sound))
        osCollisionSound(impact_sound, impact_volume);
+
        {
 +
            llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
 +
            osCollisionSound(impact_sound, 1.0);
 +
        }
 +
 +
        else
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");
 +
        }
 
     }
 
     }
 
}
 
}

Revision as of 11:11, 27 November 2020

osCollisionSound(string impact_sound, float impact_volume)
Sets collision sound to impact_sound with specified volume.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osCollisionSound
//
 
default
{
    state_entry()
    {
        string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0);
 
        if (impact_sound == "")
        {
            llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
            osCollisionSound(impact_sound, 1.0);
        }
    }
}

And with uuid:

//
// osCollisionSound
//
 
// Can be sound's name in object's inventory or the sound uuid
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
 
default
{
    state_entry()
    {
        if (osIsUUID(impact_sound))
        {
            llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
            osCollisionSound(impact_sound, 1.0);
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");
        }
    }
}
Notes
This function was added in 0.9.0.1


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