OsCollisionSound

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|function_syntax= osCollisionSound(string impact_sound, float impact_volume)
 
|function_syntax= osCollisionSound(string impact_sound, float impact_volume)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 +
//
 +
// osCollisionSound
 +
//
 +
 +
// Can be sound's name in object's inventory or the sound uuid
 +
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
 +
float impact_volume = 1.0;
 +
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
 +
        osCollisionSound(impact_sound, impact_volume);
 +
    }
 +
}
 
</source>
 
</source>
 
|description=Sets collision sound to impact_sound with specified volume.
 
|description=Sets collision sound to impact_sound with specified volume.
 
|additional_info=This function was added in 0.9.0.1}}
 
|additional_info=This function was added in 0.9.0.1}}

Revision as of 10:48, 27 November 2020

osCollisionSound(string impact_sound, float impact_volume)
Sets collision sound to impact_sound with specified volume.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osCollisionSound
//
 
// Can be sound's name in object's inventory or the sound uuid
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
float impact_volume = 1.0;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");
        osCollisionSound(impact_sound, impact_volume);
    }
}
Notes
This function was added in 0.9.0.1


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