OsCheckODE

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m (Added note stating which version of OpenSim introduced this function)
 
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|description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not.
 
|description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not.
|
+
|additional_info=This function was added in 0.8.2-post-fixes
 
}}
 
}}

Latest revision as of 10:24, 15 October 2018

integer osCheckODE()
That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// Example of osCheckODE()
// Returns 1 if OpenDynamicsEngine is enable else return 0
//
 
default
{
    state_entry()
    {
        if (osCheckODE())
        {
            llOwnerSay("This script requires Bullet or ubOde physics engine");
        }
 
        llSleep(5.0);
        llDie();
    }
}
//
// Example of osCheckODE()
// Returns 1 if OpenDynamicsEngine is enable else return 0
//
 
default
{
    state_entry()
    {
        if (!osCheckODE())
        {
            llOwnerSay("This script is not compatible with legacy ODE physics engine.");
        }
 
        llSleep(5.0);
        llDie();
    }
}
Notes
This function was added in 0.8.2-post-fixes


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