OsAvatarPlayAnimation

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m (some format conversions)
m (some syntax modification (may be major or minor))
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{{osslfunc
 
{{osslfunc
 
|threat_level=VeryHigh
 
|threat_level=VeryHigh
|function_syntax=osAvatarPlayAnimation(key avatar, string animation)  
+
|function_syntax=void osAvatarPlayAnimation(key avatar, string animation)  
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//Example Usage: default {  
 
//Example Usage: default {  

Revision as of 03:27, 2 July 2011

void osAvatarPlayAnimation(key avatar, string animation)
This function causes an animation to be played on the specified avatar.

The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation.

osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar,

Threat Level VeryHigh
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//Example Usage: default { 
 
    touch_start(integer num) {
      string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
      osAvatarPlayAnimation(llDetectedKey(0), anim);
  }
 
}
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