OsAvatarPlayAnimation

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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
 
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
 
|- valign="top"
 
|- valign="top"
|'''Threat Level''' || High
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|'''Threat Level''' || VeryHigh
 
|- valign="top"
 
|- valign="top"
 
|'''Function Syntax''' || <source lang="lsl">
 
|'''Function Syntax''' || <source lang="lsl">

Revision as of 13:41, 11 June 2011

OsAvatarPlayAnimation
Threat Level VeryHigh
Function Syntax
osAvatarPlayAnimation(key avatar, string animation)
Example(s)
//Example Usage: default { 
 
    touch_start(integer num) {
      string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
      osAvatarPlayAnimation(llDetectedKey(0), anim);
  }
 
}

This function causes an animation to be played on the specified avatar.

The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation.

osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar,

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