OsAvatarPlayAnimation

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{{osslfunc|
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{{osslfunc
threat_level = VeryHigh
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|threat_level=VeryHigh
|
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|function_syntax=osAvatarPlayAnimation(key avatar, string animation)  
function_syntax = <source lang="lsl">
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|ossl_example=<source lang="lsl">
osAvatarPlayAnimation(key avatar, string animation)  
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</source>
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|
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ossl_example = <source lang="lsl">
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//Example Usage: default {  
 
//Example Usage: default {  
  
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}  
 
}  
 
</source>
 
</source>
|  
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|description=This function causes an animation to be played on the specified avatar.  
additional_info = This function causes an animation to be played on the specified avatar.  
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The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the UUID of an animation.  
 
The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the UUID of an animation.  

Revision as of 21:30, 1 July 2011

osAvatarPlayAnimation(key avatar, string animation)
This function causes an animation to be played on the specified avatar.

The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation.

osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar,

Threat Level VeryHigh
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//Example Usage: default { 
 
    touch_start(integer num) {
      string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
      osAvatarPlayAnimation(llDetectedKey(0), anim);
  }
 
}
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