OsAgentSaveAppearance

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(New page: {{osslfunc |function_syntax=key osAgentSaveAppearance(key agentId, string notecard) |csharp_syntax= |description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory...)
 
m (Updated ThreatLevel for osAgentSaveAppearance().)
Line 3: Line 3:
 
|csharp_syntax=
 
|csharp_syntax=
 
|description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.
 
|description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.
|threat_level=
+
|threat_level=VeryHigh
 
|ossl_example=
 
|ossl_example=
 
|additional_info=
 
|additional_info=
 
}}
 
}}

Revision as of 12:27, 30 September 2014

key osAgentSaveAppearance(key agentId, string notecard)
Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.
Threat Level VeryHigh
Permissions No permissions specified
Extra Delay No function delay specified
Personal tools
General
About This Wiki