OpenSimulator Avatar

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Revision as of 13:15, 6 March 2009 by Tlaukkan (Talk | contribs)

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This page is dedicated for creating a starting point for OpenSimulator avatars. The idea is to create one or more base models with blender which can be used as basis for Avatar modeling.

Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page.

Use blender to create the avatar.

Use the following bone structure:

Root
 Pelvis
  Spine
   Spine1
    Spine2
     Spine3
      Neck-Neck1-Neck2-Neck3-Head
       L_Clavicle-L_UpperArm-L_Forearm-L_Hand
        L_Finger0-L_Finger01-L_Finger02-L_Finger0Nub
        L_Finger1-L_Finger11-L_Finger12-L_Finger0Nub
        L_Finger2-L_Finger21-L_Finger22-L_Finger0Nub
        L_Finger3-L_Finger31-L_Finger32-L_Finger0Nub
        L_Finger4-L_Finger41-L_Finger42-L_Finger0Nub
       R_Clavicle-R_UpperArm-R_Forearm-R_Hand
        R_Finger0-R_Finger01-R_Finger02-R_Finger0Nub
        R_Finger1-R_Finger11-R_Finger12-R_Finger0Nub
        R_Finger2-R_Finger21-R_Finger22-R_Finger0Nub
        R_Finger3-R_Finger31-R_Finger32-R_Finger0Nub
        R_Finger4-R_Finger41-R_Finger42-R_Finger0Nub
   L_Thigh-L_Calf-L_Foot-L_Toe0-L_Toe0Nub (Connected to Spine)
   R_Thigh-R_Calf-R_Foot-R_Toe0-R_Toe0Nub (Connected to Spine)
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