OSSL Implemented

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**[[OSSL Enabling Functions]]  
 
**[[OSSL Enabling Functions]]  
 
**[[OSSL Standards|OSSL Standards]]
 
**[[OSSL Standards|OSSL Standards]]
**[[Dynamic_textures|OSSL osDynamicTextures Functions Special Page]]
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**[[Dynamic_textures|OSSL osDynamicTextures Functions Index Page]]
 
*[[Technical Reference|Technical Reference Page]]
 
*[[Technical Reference|Technical Reference Page]]
  
 
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]] [[Category:Todo]] [[Category:Proposal]] [[Category:OSSL]]
 
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]] [[Category:Todo]] [[Category:Proposal]] [[Category:OSSL]]

Revision as of 06:34, 3 December 2010


Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions  


Current OSSL Functions Implemented

Updated October.21.2010 From OpenSimulator Master/Dev Source.

Special Note:   Some Functions as shown use "double" as a Value instead of "float" these vary for purposes of accuracy as shown Below. 

(Float is short for "floating point", and just means a number with a point something on the end.)

The difference between the two is in the size of the numbers that they can hold. For float, you can have up to 7 digits in your number. For doubles, you can have up to 16 digits. To be more precise, here's the official size: ( float: 1.5 × 10-45 to 3.4 × 1038 ) ( double: 5.0 × 10-324 to 1.7 × 10308 )

Each of these functions has an threat level associated to it. See Threat level for more information and an overview of each function's level.



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