http://opensimulator.org/index.php?title=OAR_Format_0.1&feed=atom&action=historyOAR Format 0.1 - Revision history2024-03-28T13:34:23ZRevision history for this page on the wikiMediaWiki 1.19.9http://opensimulator.org/index.php?title=OAR_Format_0.1&diff=28819&oldid=prevMakoBot: Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name2012-03-04T06:45:50Z<p>Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 06:45, 4 March 2012</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim/Framework/Serialization/ArchiveConstants.cs</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim/Framework/Serialization/ArchiveConstants.cs</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>in the <del class="diffchange diffchange-inline">OpenSim </del>distribution.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>in the <ins class="diffchange diffchange-inline">OpenSimulator </ins>distribution.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This contains the terrain file for the region, stored in RAW format. The filename must end with .r32. For example,</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This contains the terrain file for the region, stored in RAW format. The filename must end with .r32. For example,</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">OpenSim </del>Test.r32</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline">OpenSimulator </ins>Test.r32</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [[OpenSim Archives|How to use <del class="diffchange diffchange-inline">OpenSim </del>Archives (OAR)]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [[OpenSim Archives|How to use <ins class="diffchange diffchange-inline">OpenSimulator </ins>Archives (OAR)]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1]]</div></td></tr>
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</table>MakoBothttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=28322&oldid=prevMakoBot: Robot: Cosmetic changes2012-03-04T03:38:51Z<p>Robot: Cosmetic changes</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 03:38, 4 March 2012</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Quicklinks}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Quicklinks}}</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>= What is the OAR 0.1 format? =</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Detail ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Detail ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A region archive is a gzipped tar file (tar.gz) with the extension .oar. <del class="diffchange diffchange-inline"> </del>This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows). <del class="diffchange diffchange-inline"> </del>The structure of the archive is as follows</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A region archive is a gzipped tar file (tar.gz) with the extension .oar. This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows). The structure of the archive is as follows</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  archive.xml</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  archive.xml</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== archive.xml ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== archive.xml ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This is the archive control file. <del class="diffchange diffchange-inline"> </del>At the moment it contains only a major and minor version number, to allow compatibility with future format changes.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This is the archive control file. At the moment it contains only a major and minor version number, to allow compatibility with future format changes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== assets/ ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== assets/ ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This directory contains all the assets in the archive. <del class="diffchange diffchange-inline"> </del>Each filename has the following format</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This directory contains all the assets in the archive. Each filename has the following format</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <uuid>_<asset type>.<asset extension></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <uuid>_<asset type>.<asset extension></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset. <del class="diffchange diffchange-inline"> </del>The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows. <del class="diffchange diffchange-inline"> </del>For instance, a script will always have the asset type and extension script.lsl. <del class="diffchange diffchange-inline"> </del>A full list of asset types and extensions can be found in the file  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset. The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows. For instance, a script will always have the asset type and extension script.lsl. A full list of asset types and extensions can be found in the file  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim/Framework/Serialization/ArchiveConstants.cs</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim/Framework/Serialization/ArchiveConstants.cs</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims). <del class="diffchange diffchange-inline"> </del>The file format used is OpenSim's XML2 format (which unfortunately is not yet documented). <del class="diffchange diffchange-inline"> </del>Each filename has the following structure by default</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims). The file format used is OpenSim's XML2 format (which unfortunately is not yet documented). Each filename has the following structure by default</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <Object name>_<x>-<y>-<z>__<uuid>.xml</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <Object name>_<x>-<y>-<z>__<uuid>.xml</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead. <del class="diffchange diffchange-inline"> </del>Indeed, this file can have any name - there is no need for any of the sections to be present. <del class="diffchange diffchange-inline"> </del>An example object file name is</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead. Indeed, this file can have any name - there is no need for any of the sections to be present. An example object file name is</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== terrains/ ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== terrains/ ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This contains the terrain file for the region, stored in RAW format. <del class="diffchange diffchange-inline"> </del>The filename must end with .r32. <del class="diffchange diffchange-inline"> </del>For example,</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This contains the terrain file for the region, stored in RAW format. The filename must end with .r32. For example,</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim Test.r32</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  OpenSim Test.r32</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [[<del class="diffchange diffchange-inline">OpenSim_Archives</del>|How to use OpenSim Archives (OAR)]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [[<ins class="diffchange diffchange-inline">OpenSim Archives</ins>|How to use OpenSim Archives (OAR)]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [[<del class="diffchange diffchange-inline">OAR Format 0.1 | </del>OAR Format 0.1]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [[OAR Format 0.1]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [[<del class="diffchange diffchange-inline">OAR Format 0.2 | </del>OAR Format 0.2]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [[OAR Format 0.2]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Users]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Users]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Support]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Support]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Category:Tech Reference]]  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Category:Tech Reference]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Help]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Help]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Configuration]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Configuration]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Category:<del class="diffchange diffchange-inline">Getting_Started</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Category:<ins class="diffchange diffchange-inline">Getting Started</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Development]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Development]]</div></td></tr>
</table>MakoBothttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=23532&oldid=prevMakoBot: Removed 'Template:' prefix from template includings and/or changed external-link into internal-link2011-06-10T23:13:06Z<p>Removed 'Template:' prefix from template includings and/or changed external-link into internal-link</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 23:13, 10 June 2011</td>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{<del class="diffchange diffchange-inline">Template:</del>Quicklinks}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{Quicklinks}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td></tr>
</table>MakoBothttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=22570&oldid=prevMakopoppo at 09:17, 4 June 20112011-06-04T09:17:35Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>= See Also =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* [[Status|Main Status Page]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* [[Technical_Reference|Technical Reference Page]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1 | OAR Format 0.1]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1 | OAR Format 0.1]]</div></td></tr>
</table>Makopoppohttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=22543&oldid=prevMakopoppo at 09:03, 4 June 20112011-06-04T09:03:43Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>__NOTOC__</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>__NOTOC__</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Template:Quicklinks}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Template:Quicklinks}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"><br /></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[OAR_Format_0.1 | OAR Format 0.1]]</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td></tr>
</table>Makopoppohttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=21967&oldid=prevMakopoppo at 12:59, 4 May 20112011-05-04T12:59:51Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms<del class="diffchange diffchange-inline">]] -> [[OAR_Format | OAR Format</del>]] -> [[OAR_Format_0.1 | OAR Format 0.1]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[OAR_Format_0.1 | OAR Format 0.1]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=What is the OAR 0.1 format?=</div></td></tr>
</table>Makopoppohttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=21962&oldid=prevMakopoppo at 12:58, 4 May 20112011-05-04T12:58:44Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Status|Main Status Page]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Status|Main Status Page]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Technical_Reference|Technical Reference Page]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Technical_Reference|Technical Reference Page]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* [[OAR_Format| What is OAR Format?]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1 | OAR Format 0.1]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[OAR Format 0.1 | OAR Format 0.1]]</div></td></tr>
</table>Makopoppohttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=15152&oldid=prevJustincc: /* objects/ */2009-09-25T14:46:15Z<p><span dir="auto"><span class="autocomment">objects/</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 14:46, 25 September 2009</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== objects/ ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format <ins class="diffchange diffchange-inline">(which unfortunately is not yet documented)</ins>.  Each filename has the following structure by default</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <Object name>_<x>-<y>-<z>__<uuid>.xml</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  <Object name>_<x>-<y>-<z>__<uuid>.xml</div></td></tr>
</table>Justincchttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=15151&oldid=prevJustincc at 14:45, 25 September 20092009-09-25T14:45:14Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This directory contains all the assets in the archive.  Each filename has the following format</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This directory contains all the assets in the archive.  Each filename has the following format</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">''</del>uuid<del class="diffchange diffchange-inline">''</del>_<del class="diffchange diffchange-inline">''</del>asset type<del class="diffchange diffchange-inline">''</del>.<del class="diffchange diffchange-inline">''</del>asset extension<del class="diffchange diffchange-inline">''</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline"><</ins>uuid<ins class="diffchange diffchange-inline">></ins>_<ins class="diffchange diffchange-inline"><</ins>asset type<ins class="diffchange diffchange-inline">></ins>.<ins class="diffchange diffchange-inline"><</ins>asset extension<ins class="diffchange diffchange-inline">></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">''</del>Object name<del class="diffchange diffchange-inline">''</del>_<del class="diffchange diffchange-inline">''</del>x<del class="diffchange diffchange-inline">''</del>-<del class="diffchange diffchange-inline">''</del>y<del class="diffchange diffchange-inline">''</del>-<del class="diffchange diffchange-inline">''</del>z<del class="diffchange diffchange-inline">''</del>__<del class="diffchange diffchange-inline">''</del>uuid<del class="diffchange diffchange-inline">''</del>.xml</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline"><</ins>Object name<ins class="diffchange diffchange-inline">></ins>_<ins class="diffchange diffchange-inline"><</ins>x<ins class="diffchange diffchange-inline">></ins>-<ins class="diffchange diffchange-inline"><</ins>y<ins class="diffchange diffchange-inline">></ins>-<ins class="diffchange diffchange-inline"><</ins>z<ins class="diffchange diffchange-inline">></ins>__<ins class="diffchange diffchange-inline"><</ins>uuid<ins class="diffchange diffchange-inline">></ins>.xml</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is</div></td></tr>
</table>Justincchttp://opensimulator.org/index.php?title=OAR_Format_0.1&diff=15148&oldid=prevJustincc: /* assets/ */2009-09-25T13:48:52Z<p><span dir="auto"><span class="autocomment">assets/</span></span></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 13:48, 25 September 2009</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  OpenSim/<del class="diffchange diffchange-inline">Region</del>/<del class="diffchange diffchange-inline">Environment/Modules/World/Archiver</del>/ArchiveConstants.cs</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  OpenSim/<ins class="diffchange diffchange-inline">Framework</ins>/<ins class="diffchange diffchange-inline">Serialization</ins>/ArchiveConstants.cs</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>in the OpenSim distribution.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>in the OpenSim distribution.</div></td></tr>
</table>Justincc