OAR Format

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Created a new page, moving the old "OpenSim_Archive_Region_Format" page to the "Technical Reference" content subheading (mark the old page for deletion))
 
(Versions: Editing link and Preparing to move OAR format 0.1 page to Technical Reference Content heading)
Line 13: Line 13:
 
== Versions ==
 
== Versions ==
  
[[OAR format 0.1]]
+
[[Technical_Reference/terms/OAR format 0.1]]
  
 
[[OAR format 0.2]]
 
[[OAR format 0.2]]

Revision as of 22:09, 20 May 2009

Technical Reference -> Terms -> OAR Format

Introduction

The region OAR format is designed with three aims in mind

  1. Make it easy for people to read and write different OpenSim files within an archive.
  2. Make it easy to compose two region archives into a single region archive.
  3. Make it easy to compose archives from scratch.

Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).

Versions

Technical_Reference/terms/OAR format 0.1

OAR format 0.2

Personal tools
General
About This Wiki