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About OpenSim

The OpenSimulator Project is a BSD Licensed Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by several developers. Out of the box, the OpenSim can be used to create a Second Life(tm) like environment, able to run in a standalone mode or connected to other OpenSim instances through built in grid technology. It can also easily be extended to produce more specialized 3D interactive applications.

Wright Plaza on OSGrid

OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes. Due to its clean modular nature it is possible to significantly extend functionality yourself via plug-in modules to suit your application. If you're interested in contributing, please read our Contributions Policy, and learn what OpenSim's values are. All kinds of help are welcome, whether it is in the form of code patches, testing, documentation or maintenance of this wiki.

OpenSim is currently considered to be alpha level code. Please don't expect to run it in production environments without giving it a lot of care and attention. This is especially true if you follow the Subversion trunk or overnight builds, since the OpenSim developers are directly adding new features to this code. At the cutting edge, important functionality may even not work for short periods of time.

Features

A view of OpenSim's sourcecode

Check out the list of growing features to get an idea of what OpenSim is capable of.

Future Goals

Check out the Roadmap, to see what's currently being worked on.


Contributing to the Project

OpenSim is an open source project. This means that anyone who is interested in the project can contribute to it. You don't have to be a developer to help the project, people who can test and provide feedback helps the project tremendously. The best way to learn about and contribute to the project is to log into our IRC channel, located on irc.freenode.net in #opensim (for users) and #opensim-dev (for developers).

History

For Project History, see History.


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