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* [[OpenSim: Screenshots]] — Various OpenSim screenshots.
* [[OpenSim: Screenshots]] — Various OpenSim screenshots.
* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
* [[Special Building]] — Special building instructions.
== Participating in the OpenSim Community ==
== Participating in the OpenSim Community ==

Revision as of 19:40, 4 November 2007

Opensim avatar.png

ATTN: Project leaders,users:

Can someone please install this to a Linux based VMWare virtual machine (as Linux install is notoriously tricky) and release this... That would make it so much easier to get started quickly with OpenSim. Ta!

OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.


Latest News

OpenSim 0.4 Released!

The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4. This release focuses on stand-alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.

Stuff that works:

  • standalone mode with one or more regions
  • basic physics (no object collisions)
  • persistence of users, prims, assets, and inventory via sqlite
  • basic building, custom-texture uploads
  • avatar editing

More advanced physics, in-world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time-to-time before crashing with an earth-shattering kaboom! All of these are under active development, and are being worked on for the 0.5 release.

Source distributions in both .tar.gz and .zip can be found at the OpenSim Downloads site.

Getting Started with OpenSim

OpenSim Development

The OpenSim Team is currently working towards the 0.5 release of OpenSim. See the Roadmap for details.

Top 10 bugs we are working on Top 10 Bugs are a dynamic list of those bugs that affect forward progress.

Recent Changes

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Handy Documentation

Participating in the OpenSim Community

OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike. Please see the Contributions Policy for more details.

If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.

Getting online

There are at least two public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at OpenSim: Grids.

Also, the OpenSim developers hold office hours once a week in-world.


IRC on EFNet, channel #OpenSim. Download an IRC client like X-Chat (or here for Windows) and go to EFNet (server, channel #OpenSim. If you have Firefox, you can also use the Chatzilla IRC client (In the menu, Tools > Chatzilla). If you already have an IRC client installed you can just follow this link.

Mailing lists

Source Code

You can browse the source code for opensim at OpenSim SVN browser

Anonymous Checkout

svn co

Developer Checkout

svn co svn+ssh://


You can report bugs at the Mantis opensim bug tracker. There are also RSS feeds available of the bug tracker:

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