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== Getting Started with OpenSim ==
 
== Getting Started with OpenSim ==
  
* [[OpenSim: Install]] (How to install the simulator software)
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* [[OpenSim: Install]] - How to install the simulator software
* [[OpenSim: Configuration]] (How to configure the simulator for various modes)
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* [[OpenSim: Configuration]] - How to configure the simulator for various modes
* [[OpenSim: Network settings]] (How to setup the network for the simulator)
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* [[OpenSim: Network settings]] - How to setup the network for the simulator
* [[OpenSim: Maintenance]] (How to upgrade and backup your installation)
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* [[OpenSim: Maintenance]] - How to upgrade and backup your installation
* [[OpenSim: Running]] (How to run standalone, local grid & public grid modes, and server side commands)
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* [[OpenSim: Running]] - How to run standalone, local grid & public grid modes, and server side commands
* [[OpenSim: Connecting]] (How to connect to an OpenSim server)
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* [[OpenSim: Connecting]] - How to connect to an OpenSim server
* [[FAQ]] (A set of Frequently Asked Questions)
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* [[FAQ]] - Frequently asked questions
  
 
== OpenSim Development ==
 
== OpenSim Development ==
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'''Handy Documentation'''
 
'''Handy Documentation'''
* [[OpenSim: Testing]] (What is tested)
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* [[OpenSim: Testing]] - What is tested
* [[OpenSim: TechRef]] (A technical description of the simulator operation)
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* [[OpenSim: TechRef]] - A technical description of the simulator operation
* [[OpenSim: Grids]]   (Known Public grids currently available)
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* [[OpenSim: Grids]] - Known Public grids currently available
 
* [[Opensim: 0.4 Release Target Discussion]]
 
* [[Opensim: 0.4 Release Target Discussion]]
 
* [[Opensim: 0.5 Release Target Discussion]]
 
* [[Opensim: 0.5 Release Target Discussion]]
 
* [[OpenSim: Class Diagrams]]
 
* [[OpenSim: Class Diagrams]]
* [[OpenSim: Scripting]] (How to use scripts and what limitations apply)
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* [[OpenSim: Scripting]] - How to use scripts and what limitations apply
* [[PhysicsEngines]]  (Options for physics engines in OpenSim)
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* [[PhysicsEngines]]  - Options for physics engines in OpenSim
* [[MonoSqlite]] (How the database model currently works)
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* [[MonoSqlite]] - How the database model currently works
* [[Monodevelop]] (How to use the monodevelop IDE for editing C# solutions)
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* [[Monodevelop]] - How to use the monodevelop IDE for editing C# solutions
* [[llFunction implementation status]] (What LSL commands has been implemented)
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* [[llFunction implementation status]] - What LSL commands has been implemented
* [[OpenSim.Region.ScriptEngine]] (How the ScriptEngine looks internally)
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* [[OpenSim.Region.ScriptEngine]] - How the ScriptEngine looks internally
* [[RegionModules]] (The various modules that are used in the RegionServer and how to write new ones)
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* [[RegionModules]] - The various modules that are used in the RegionServer and how to write new ones
* [[OpenSim: Screenshots]] Various OpenSim Screenshots
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* [[OpenSim: Screenshots]] - Various OpenSim screenshots
* [[OpenSim: Threading strategy]] How threading is implemented and handled
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* [[OpenSim: Threading strategy]] - How threading is implemented and handled
  
 
== Participating in the OpenSim Community ==
 
== Participating in the OpenSim Community ==

Revision as of 00:18, 10 October 2007

Opensim avatar.png

OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.

Contents

Latest News

OpenSim 0.4 Released!

The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4. This release focuses on stand alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.

Stuff that works:

  • standalone mode with one or more regions
  • basic physics (no object collisions)
  • persistence of users, prims, assets, and inventory via sqlite
  • basic building, custom texture uploads
  • avatar editing

More advanced physics, in world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time to time before crashing with an earth shattering kaboom! All of these are under active development, and are being worked on for the 0.5 release.

Source distributions in both .tar.gz and .zip can be found at the OpenSim Downloads site.

Getting Started with OpenSim

OpenSim Development

The OpenSim Team is currently working towards the 0.5 release of OpenSim. See the Roadmap for details.

Recent Changes

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Handy Documentation

Participating in the OpenSim Community

OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike. Please see the Contributions Policy for more details.

If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.

Additionally, there are at least two public grids and several standalone arrays running 24/7.

deepgrid - www.deepgrid.com, Create an account at no charge and invoke the sl client with "-loginuri http://user.deepgrid.com:8002".

osgrid - www.osgrid.org, Create an account at no charge and invoke the sl client with "-loginuri http://osgrid.org:8002".

Zion - Standalone array. "-loginuri http://ruth.petitbe.be:9000/", use "Testa User" through "Testz User", password "test".

Apex - Standalone array. "-loginuri http://osl.apex-broadband.com:9000", use "Testa User" through "Testz User", password "test".

IRC

  • IRC on EFNet, channel #OpenSim. Download an IRC client like X-Chat (or here for Windows) and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow this link.

Email

There are a number of mailing lists of interest to OpenSim users:

Source Code

Anonymous Checkout

svn co http://opensimulator.org/svn/opensim/trunk

Developer Checkout

svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk

Bugs

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