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[[Image:opensim_avatar.png|right]]
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Please use the Information Template to announce new things, the other languages are added as well
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=== What is OpenSimulator? ===
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{{FrontPageSidebar}}
  
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.  OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the Microsoft .NET runtimes.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols, see [[Connecting]]. Optional [[Hypergrid]] allow users to visit other OpenSimulator installations across the web from their 'home' installation or grid. In this way, it is the basis of a nascent distributed Metaverse.
  
Here are some [[OpenSim: Screenshots|sample screenshots]] so you can see what people are doing with it.
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
  
== Getting Started with OpenSim ==
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OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.
  
* [[OpenSim: Install]] (How to install the simulator software)
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
* [[OpenSim: Configuration]] (How to configure the simulator for various modes)
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* [[OpenSim: Network settings]] (How to setup the network for the simulator)
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* [[OpenSim: Running]] (How to run standalone, local grid & public grid modes, and server side commands)
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* [[OpenSim: Connecting]] (How to connect to an OpenSim server)
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* [[FAQ]] (A set of Frequently Asked Questions)
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== OpenSim Development ==
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=== Features ===
  
The [[OpenSim: Development Team|OpenSim Team]] is currently working towards the 0.4 release of OpenSim.
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
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* Supports 3D virtual spaces of variable size.
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
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* Supports realtime, simulator side, Physics Simulation.
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* Supports clients that create 3D content in real time.
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* Supports inworld scripting using LSL/OSSL.
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene modules]].
  
'''Recent Changes'''
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=== Running an OpenSimulator-Based World ===
<rss>http://cia.vc/stats/project/opensim/.rss|max=5|title=none</rss>
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'''Handy Documentation'''
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*[[Download|Downloading OpenSimulator]]  
* [[OpenSim: Testing]] (What is tested)
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*[[Dependencies|Required Dependencies]]
* [[OpenSim: TechRef]] (A technical description of the simulator operation)
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*[[Build Instructions|Building OpenSimulator]]  
* [[OpenSim: Grids]]   (Known Public grids currently available)
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*[[Configuration|Configuring and Running OpenSimulator]]  
* [[Opensim: 0.4 Release Target Discussion]]
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*[[Server Commands]]  
* [[Opensim: 0.5 Release Target Discussion]]
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*[[FAQ|Frequently Asked Questions]]
* [[OpenSim: Class Diagrams]]
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* [[OpenSim: Scripting]] (How to use scripts and what limitations apply)
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* [[PhysicsEngines]]   (Options for physics engines in OpenSim)
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* [[MonoSqlite]] (How the database model currently works)
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* [[llFunction implementation status]] (What LSL commands has been implemented)
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* [[OpenSim.Region.ScriptEngine]] (How the ScriptEngine looks internally)
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* [[RegionModules]] (The various modules that are used in the RegionServer and how to write new ones)
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* [[OpenSim: Screenshots]] Various OpenSim Screenshots
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== Participating in the OpenSim Community ==
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=== Connecting to Worlds ===
  
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.
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*[[Connecting]]
  
If you ''need help'' or ''want to help'' the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
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=== Participating in the OpenSimulator Community ===
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:
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* Participate via [[IRC]]. There are channels for users and developers.
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* Participate via the [[Mailing Lists]].  There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker].  If you're submitting code, please read through the [[Contributions Policy]] before starting.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.  
  
=== IRC ===
 
* IRC on EFNet, channel #OpenSim. Download an IRC client like [http://www.xchat.org/ X-Chat] and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow [irc://irc.efnet.org/OpenSim this link].
 
=== Email ===
 
There are a number of mailing lists of interest to OpenSim users
 
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim
 
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim
 
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits
 
  
=== Source Code ===
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{{Layout_box2|1=
* You can browse the source code for opensim at [http://opensimulator.org/cgi-bin/viewcvs.cgi OpenSim SVN browser]
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=== Pages by Category: ===
 
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
'''Anon Checkout'''
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}}
svn co http://opensimulator.org/svn/opensim/trunk
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<cleanpage title=hide cats=hide />
'''Developer Checkout'''
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[[Category:Getting Started]]
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
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[[Category:Development]]
 
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[[Category:Support]]
=== Bugs ===
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[[Category:Help]]
* You can report bugs at the [http://bug.opensecondlife.org/ Mantis opensim bug tracker]
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[[Category:Configuration]]
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Latest revision as of 17:01, 17 February 2022

[edit] What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.2.2)
Linuxdownload.png Binaries Tarball (0.9.2.2)
Windownload.png Source Zip (0.9.2.2)
Linuxdownload.png Source Tarball (0.9.2.2)
Download.png Diva distro (0.9.2.1). Binary, all OSs

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols, see Connecting. Optional Hypergrid allow users to visit other OpenSimulator installations across the web from their 'home' installation or grid. In this way, it is the basis of a nascent distributed Metaverse.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

OpenSimulator can be used to simulate virtual environments similar to Second Life™. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.

OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!

[edit] Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime, simulator side, Physics Simulation.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using LSL/OSSL.
  • Provides unlimited ability to customize virtual world applications through the use of scene modules.

[edit] Running an OpenSimulator-Based World

[edit] Connecting to Worlds

[edit] Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC. There are channels for users and developers.
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Participate in the weekly Office Hours for OpenSimulator development.


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