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=== What is OpenSimulator? ===
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The OpenSimulator Project is a [[BSD Licensed]] Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by [[Development Team|several developers]]. Out of the box, the OpenSim can be used to create a Second Life(tm) like environment, able to run in a standalone mode or connected to other OpenSim instances through built in grid technologyIt can also easily be extended to produce more specialized 3D interactive applications.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installationIn this way, it is the basis of a nascent distributed Metaverse.
  
===Getting Started===
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
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|width="1px"|{{navimg|xsize=48|ysize=48|image=Messagebox_info.png|link=About}}
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|width="33%" valign="middle"| '''[[About|What is OpenSim]]'''<br />Find out about OpenSim, what it can do for you.
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|width="1px"|{{navimg|xsize=48|ysize=48|image=Compfile.png|link=Download}}
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|width="33%" valign="middle"| '''[[Download|Download OpenSim]]'''<br />Select a version and download a copy of OpenSim.
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|width="1px"|{{navimg|xsize=48|ysize=48|image=Help.png|link=Support}}
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|width="33%" valign="middle"| '''[[Support|Getting Help]]'''<br />Help and resources for when something goes wrong.
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.
  
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
    |[[image:Opensim_rexmode_0.1.jpg|250px|thumb|OpenSim with [[RealXtend]] Viewer]]
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    |}
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OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to its open source and modular nature it is possible to extend function yourself via plugin modules to suit your application.
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OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy|Contributions Policy]] before contributing, and to learn what OpenSim's values are.
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=== Features ===
  
===Contributing to the Project===
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that anyone who is interested in the project can contribute to it. You don't have to be a developer to help the project, people who can test and provide feedback helps the project tremendously.
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* Supports 3D virtual spaces of variable size.
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
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* Supports realtime Physics Simulation, with multiple engine options.
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* Supports clients that create 3D content in real time.  
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* Supports inworld scripting using LSL/OSSL.
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
  
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For a more extensive list, see the [[Feature Matrix]].
|width="33%" valign="top"| '''[[Development|The Developers Corner]]'''
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Learn how to access our source code repository, and submit patches.
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|width="33%" valign="top"| '''[[Bugs|Bugs and Testing]]'''
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How to report bugs to us, and test OpenSim features.
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|width="33%" valign="top"| '''[[Mailing Lists]]'''
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Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.
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We also have a dedicated IRC channel on Freenode at #opensim for discussions and help with standalone and grid arrays.
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=== Running an OpenSimulator-Based World ===
  
==More Information==
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*[[Download|Downloading OpenSimulator]]
Look for [[:Category:Users|support / installation pages]], or [[:Category:Development| developer pages]].
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*[[Dependencies|Required Dependencies]]
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*[[Build Instructions|Building OpenSimulator]]
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*[[Configuration|Configuring and Running OpenSimulator]]
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*[[Server Commands]]
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*[[FAQ|Frequently Asked Questions]]
  
==This page in other languages==
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=== Participating in the OpenSimulator Community ===
[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:
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* Participate via [[IRC]].  There are channels for users and developers.
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* Participate via the [[Mailing Lists]].  There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.  Don't be afraid of making mistakes - they can be easily corrected.
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker].  If you're submitting code, please read through the [[Contributions Policy]] before starting.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.
  
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=== Pages by Category: ===
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
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Latest revision as of 09:38, 9 August 2019

[edit] What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.1.0)
Linuxdownload.png Binaries Tarball (0.9.1.0)
Windownload.png Source Zip (0.9.1.0)
Linuxdownload.png Source Tarball (0.9.1.0)
Download.png Diva distro (0.9.0.0). Binary, all OSs

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. As such, these virtual worlds can be accessed with the regular SL viewers. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.

OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!

[edit] Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using LSL/OSSL.
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

[edit] Running an OpenSimulator-Based World

[edit] Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC. There are channels for users and developers.
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
  • Contribute to this wiki, making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Participate in the weekly Office Hours for OpenSimulator development.


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