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* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]
 
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]
 
* Contribute to this wiki, making the OpenSimulator documentation even better.
 
* Contribute to this wiki, making the OpenSimulator documentation even better.
* Report Bugs, Submit Patches, or Submit Content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker] (please read our [[Contributions_Policy|Contributions Policy]] prior to submitting patches)
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* Report bugs, submit patches, or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker] (please read our [[Contributions_Policy|Contributions Policy]] prior to submitting patches)
 
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
 
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
 
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]
 
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]

Revision as of 18:17, 4 November 2008

Welcome to the OpenSimulator Wiki.

What is OpenSimulator?

Wright Plaza on OSGrid

OpenSimulator is a 3D Application Server. It can be used to create a 3D Virtual World (ala Second Life(tm)), and includes facilities for creating custom avatars, chatting with others in the environment, building 3D content in world, and creating complex 3D applications in world. OpenSimulator can also be extended via loadable modules or web service interfaces to build more custom 3D Applications. OpenSimulator is released under a BSD License, making it both open source, and commercially friendly to embed in products.

Although OpenSimulator is still considered alpha software, many people are doing exciting things with it.

Features

Even though OpenSimulator is realatively young software it already has many useful features

  • Supports creating 1 or more 256x256 meter Regions, either on a single machine, or linked between multiple machines in grid mode
  • Extensive ability to customize you avatar, both with custom clothing, skins, and attached objects
  • The ability to create content real time in the environment using in world building tools
  • Real time physics simulation built on top of the ODE physics library
  • In world application development using a number of different languages, including LSL, C#, and/or Javascript.

Using OpenSimulator

The fastest way to get started using OpenSimulator is to create an account on OSGrid, then download the Hippo Viewer or Linden Lab's Second Life viewer (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.

You can also easily connect to any one of the many public grids on the internet.

Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. Here is an eight-minute video showing how.

Running your own OpenSimulator

If you are interested in running you own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC - #opensim (for users) and #opensim-dev
  • Contribute to this wiki, making the OpenSimulator documentation even better.
  • Report bugs, submit patches, or submit content contributions via our mantis bug tracker (please read our Contributions Policy prior to submitting patches)
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Blog about OpenSimulator, and let us know about that blog on #opensim so it can be added to Planet OpenSim
  • Participate in one of the weekly Office Hours for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.

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