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=== What is OpenSimulator? ===
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{{FrontPageSidebar}}
  
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.  OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the MicroSoft .NET runtimes.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.
  
== Getting Started with OpenSim ==
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework] and on Unix-like machines over the [http://www.mono-project.com/ Mono] framework. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
  
* [[OpenSim: Install]] (How to install the simulator software)
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. As such, these virtual worlds can be accessed with the regular [http://wiki.secondlife.com/wiki/Alternate_viewers SL viewers]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.
* [[OpenSim: Configuration]] (How to configure the simulator for various modes)
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* [[OpenSim: Network settings]] (How to setup the network for the simulator)
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* [[OpenSim: Running]] (How to run standalone, local grid & public grid modes)
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* [[OpenSim: Connecting]] (How to connect to an OpenSim server)
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* [[OpenSim: FAQ]]    (A set of Frequently Asked Questions)
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== OpenSim Development ==
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
  
The [[OpenSim: Development Team|OpenSim Team]] is currently working towards the 0.4 release of OpenSim.
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=== Features ===
  
* [[OpenSim: Testing]] (What is tested)
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
* [[OpenSim: TechRef]] (A technical description of the simulator operation)
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* Supports 3D virtual spaces of variable size within one single instance.
* [[OpenSim: Grids]]  (Known Public grids currently available)
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
* [[Opensim: 0.4 Release Target Discussion]]
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* Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.
* [[Opensim: 0.5 Release Target Discussion]]
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* Supports clients that create 3D content in real time.
* [[OpenSim: Class Diagrams]]
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* Supports inworld scripting using including LSL/OSSL and C#.
* [[OpenSim: Scripting]] (How to use scripts and what limitations apply)
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
* [[PhysicsEngines]]  (Options for physics engines in OpenSim)
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* [[MonoSqlite]] (How the database model currently works)
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* [[llFunction implementation status]] (What LSL commands has been implemented)
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* [[OpenSim.Region.ScriptEngine]] (How the ScriptEngine looks internally)
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* [[RegionModules]] (The various modules that are used in the RegionServer and how to write new ones)
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== Participating in the OpenSim Community ==
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For a more extensive list, see the [[Feature Matrix]].
  
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.
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=== Running an OpenSimulator-Based World ===
  
If you ''need help'' or ''want to help'' the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
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*[[Download|Downloading OpenSimulator]]
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*[[Dependencies|Required Dependencies]]
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*[[Build Instructions|Building OpenSimulator]]
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*[[Configuration|Configuring and Running OpenSimulator]]
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*[[Server Commands]]
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*[[FAQ|Frequently Asked Questions]]
  
=== IRC ===
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=== Participating in the OpenSimulator Community ===
* IRC on EFNet, channel #OpenSim. Download an IRC client like [http://www.xchat.org/ X-Chat] and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow [irc://irc.efnet.org/OpenSim this link].
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:
=== Email ===
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* Participate via [[IRC]]. There are channels for users and developers.
* The official website for OpenSim can be found at [http://opensimulator.org/ opensimulator.org]
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* Participate via the [[Mailing Lists]]. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
* The mailing lists are in the process of moving to another server. The archives are available for [http://openmv.org/pipermail/opensim-dev/ OpenSim-Dev] and [http://openmv.org/pipermail/opensim-commits/ OpenSim-Commits].
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.  Don't be afraid of making mistakes - they can be easily corrected.
=== Source Code ===
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker]. If you're submitting code, please read through the [[Contributions Policy]] before starting.
* You can browse the source code for opensim at [http://opensimulator.org/cgi-bin/viewcvs.cgi OpenSim SVN browser]
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* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.
  
'''Anon Checkout'''
 
svn co http://opensimulator.org/svn/opensim/trunk
 
  
'''Developer Checkout'''
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{{Layout_box2|1=
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
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=== Pages by Category: ===
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
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=== Bugs ===
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<br /><center>
* You can report bugs at the [http://bug.opensecondlife.org/ Mantis opensim bug tracker]
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opensimulator.org website hosting kindly provided by <br />
 
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[[Image:Powered-by-simhostlogo.png]]
== Related Sites ==
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[http://planet.opensim.us Planet OpenSim]
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Revision as of 11:09, 2 August 2017

What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.0.1)
Linuxdownload.png Binaries Tarball (0.9.0.1)
Windownload.png Source Zip (0.9.0.1)
Linuxdownload.png Source Tarball (0.9.0.1)
Download.png Diva distro (0.9.0.0). Binary, all OSs

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. As such, these virtual worlds can be accessed with the regular SL viewers. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.

OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!

Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size within one single instance.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options including Bullet and ODE.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using including LSL/OSSL and C#.
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

Running an OpenSimulator-Based World

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC. There are channels for users and developers.
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
  • Contribute to this wiki, making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Participate in the weekly Office Hours for OpenSimulator development.



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