LsSetWindlightSceneTargeted

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m
 
Line 21: Line 21:
 
   default {
 
   default {
 
     state_entry() {
 
     state_entry() {
       success = lsSetWindlightScene(settings,llGetOwner());
+
       success = lsSetWindlightSceneTargeted(settings, llGetOwner());
 
       if ( success == TRUE ) {
 
       if ( success == TRUE ) {
 
         llOwnerSay("Success!");
 
         llOwnerSay("Success!");

Latest revision as of 20:01, 9 August 2018

Contents

[edit] lsSetWindlightSceneTargeted

[edit] Function

integer lsSetWindlightSceneTargeted(list rules,key who);

Set a list of Windlight settings in the scene to new values for a specific targeted user.

  • list rules - a list containing pairs of LightShare Parameters and values to set
  • key who - the UUID of the person to change Windlight settings for

[edit] Caveats

The list used by this function cannot be passed directly from lsGetWindlightScene without triggering C# exceptions from the Simulator.

LightShare must be enabled in the Simulator.

This script function is restricted to the region owner only, who may use it to set Windlight settings for others in the region.

[edit] Examples

list settings = [ WL_WATER_COLOR, <4.000000,38.000000,64.000000> ];
  integer success;
  default {
    state_entry() {
      success = lsSetWindlightSceneTargeted(settings, llGetOwner());
      if ( success == TRUE ) {
        llOwnerSay("Success!");
      } else {
        llOwnerSay("Failed!");
      }
    }
  }

[edit] Notes

Rules contain pairs of data in the form of the parameter followed by the value to set.

Setting new parameters with lsSetWindlightScene commits the new changes to the regionwindlight database table immediately.

Excessive use of this function can cause unnecessary database requests.

Use this function if you wish to avoid database loading with lsSetWindlightScene.

[edit] See Also

[edit] Functions

[edit] Articles

[edit] Deep Notes

[edit] All Issues

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