Load Oar

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(Parameters)
(Parameters)
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| --displacement
 
| --displacement
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| Specify a displacement that is added to all objects in the OAR file as they are added to the region. The displacement MUST be specified as "<x,y,z>". So, for instance, to load an OAR from a 256x256 region into the middle of a larger 512x512 region, the parameter would be <tt>--displacement "<128,128,0>"</tt>. Note that you can specify a "Z" displacement which will move the objects up or down. Thus <tt>--displacement "<0,0,1000>"</tt> will put all the OAR's objects up high for a sky box.
 
| Specify a displacement that is added to all objects in the OAR file as they are added to the region. The displacement MUST be specified as "<x,y,z>". So, for instance, to load an OAR from a 256x256 region into the middle of a larger 512x512 region, the parameter would be <tt>--displacement "<128,128,0>"</tt>. Note that you can specify a "Z" displacement which will move the objects up or down. Thus <tt>--displacement "<0,0,1000>"</tt> will put all the OAR's objects up high for a sky box.
  
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| --rotation
 
| --rotation
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| The degrees to rotate all the objects loaded from the OAR.  
 
| The degrees to rotate all the objects loaded from the OAR.  
 
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| --rotation-center
 
| --rotation-center
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| The center around which to rotate objects on load.
 
| The center around which to rotate objects on load.
 
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| --no-objects
 
| --no-objects
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| Don't load any scene objects.
 
| Don't load any scene objects.
 
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| --force-terrain
 
| --force-terrain
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| Force terrain loading on --merge.  Normally, --merge does not overwrite the existing region's terrain.
 
| Force terrain loading on --merge.  Normally, --merge does not overwrite the existing region's terrain.
 
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| --force-parcels
 
| --force-parcels
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| 0.8
 
| Force parcel loading on --merge.  Normally, --merge does not overwrite the existing region's parcel data.
 
| Force parcel loading on --merge.  Normally, --merge does not overwrite the existing region's parcel data.
 
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Revision as of 13:50, 9 February 2015

Contents

Load Oar Console Command

Once you have saved regions in OAR files, the 'load oar' console command will load the OAR file into the current region. There are many parameters that enable replacing the region's current contents or merging the OAR file's contents with the objects and terrain already in the region.

Parameters

The load oar command has the format:

load oar [parameters] OARFILE

where "OARFILE" is the path to the OAR file to read in, and "[parameters]" is zero or more optional parameters from the following list:

Parameter Since Description
--merge 0.6.8 Specify to merge the contents of the reading OAR with the existing contents in the region.
--skip-assets 0.6.9 If set, this will not load any of the assets from the OAR, though all other data will be loaded. This saves a lot of time and database operations if loading an OAR multiple times on a grid -- specify --skip-assets after the first time the OAR is loaded on a grid as the assets would have already been loaded the first time the OAR files was loaded.
--displacement 0.8 Specify a displacement that is added to all objects in the OAR file as they are added to the region. The displacement MUST be specified as "<x,y,z>". So, for instance, to load an OAR from a 256x256 region into the middle of a larger 512x512 region, the parameter would be --displacement "<128,128,0>". Note that you can specify a "Z" displacement which will move the objects up or down. Thus --displacement "<0,0,1000>" will put all the OAR's objects up high for a sky box.

The displacement is also applied to the terrain if it is included. The 'z' component is added to the terrain's heights.

--rotation 0.8 The degrees to rotate all the objects loaded from the OAR.
--rotation-center 0.8 The center around which to rotate objects on load.
--no-objects 0.8 Don't load any scene objects.
--force-terrain 0.8 Force terrain loading on --merge. Normally, --merge does not overwrite the existing region's terrain.
--force-parcels 0.8 Force parcel loading on --merge. Normally, --merge does not overwrite the existing region's parcel data.
--default-user "<first-name> <last-name>" 0.8 Instead of setting object ownership to the estate owner, assign to a specific user.

Notes On Regions of Different Sizes

With the addition of VarRegions there is the possibility of loading OARs to and from regions of different sizes. In general, loading an OAR from a smaller region into a larger region will do what you expect. Trying to load a larger region into a smaller region will generate many errors although, if you have adjacent smaller regions, some of the objects will be loaded into the adjacent regions. Try at your own risk.

Example Uses

Replacing a region's contents with what's in an OAR file

Replacing a region with an OAR file for a region of the same size is as simple as:

load oar NewRegion.oar

Merging together four region's worth of contents

Say you have four adjacent 256x256 region ('Region00.oar', 'Region01.oar', ...) and you want to load them into a new 512x512 VarRegion ('BiggerRegion'). The commands would be:

change region BiggerRegion
load oar Region0.oar
load oar --merge --force-terrain --displacement <0,256,0> Region01.oar
load oar --merge --force-terrain --displacement <256,0,0> Region10.oar
load oar --merge --force-terrain --displacement <256,256,0> Region11.oar

Loading a 256x256 region's contents into the middle of a 512x512 sized region

If you have an OAR file for a 256x256 region ('LegacyRegion.oar' for instance) and you want to set it into the middle of a 512x512 region with the loaded region rotated by 30 degrees without messing up the rest of the larger region, the command would be:

load oar --merge --force-terrain --force-parcels --displacement <128,128,0> --rotation 30.0 --rotation-center <128,128,0> LegacyRegion.oar
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