Library Importing

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
 +
__NOTOC__
 +
{{Template:Quicklinks}}
 +
<br />
 +
 
==Creating a custom library==
 
==Creating a custom library==
 
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
 
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script

Revision as of 15:10, 21 May 2009


Creating a custom library

  • Create the appropriate xml storage files using the Asset Generator script
  • Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
  • Add the inventory reference
<Section Name="OpenSim Custom Library">
 <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
</Section> 
  • Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
  • Add the asset reference
<Section Name="OpenSim Custom Asset Set">
 <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
</Section>
  • Restart OpenSim
  • Check out if the textures are rendered correctly in the viewer

Load Terrain

Assume your file is called "terrain.r32".At the region console, type:

script terrain load terrain.r32

You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.

Personal tools
General
About This Wiki