LSL Status/Kan-ed

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This is a general take off point to add some structure to the development of LSL on OpenSim.
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This is a general take off point to add some structure to the development of LSL on OpenSimulator.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"  
 
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"  
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed1 Kan-ed#1]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed1|Kan-ed#1]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed2 Kan-ed#2]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed2|Kan-ed#2]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed3 Kan-ed#3]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed3|Kan-ed#3]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed4 Kan-ed#4]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed4|Kan-ed#4]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed5 Kan-ed#5]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed5|Kan-ed#5]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed6 Kan-ed#6]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed6|Kan-ed#6]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed7 Kan-ed#7]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed7|Kan-ed#7]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed8 Kan-ed#8]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed8|Kan-ed#8]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed9 Kan-ed#9]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed9|Kan-ed#9]]
 
| Passed
 
| Passed
 
| Passed
 
| Passed
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|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed10 Kan-ed#10]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed10|Kan-ed#10]]
| Fails
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| Passed
|
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| Passed
 
|  valign="bottom" |  Controlling an object through commands embedded in chat text
 
|  valign="bottom" |  Controlling an object through commands embedded in chat text
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| Fly Man
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| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed11 Kan-ed#11]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed11|Kan-ed#11]]
| Fails
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| Passed
|
+
| Passed
 
|  valign="bottom" |  Controlling an object through a Dialog box
 
|  valign="bottom" |  Controlling an object through a Dialog box
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| Fly Man
 +
| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed12 Kan-ed#12]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed12|Kan-ed#12]]
| Fails
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| Passed
|
+
| Passed
 
|  valign="bottom" |  Controlling an object through avatar movement control keys
 
|  valign="bottom" |  Controlling an object through avatar movement control keys
 +
| Fly Man
 +
| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed13 Kan-ed#13]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed13|Kan-ed#13]]
| Fails
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| Passed
|
+
| Passed
 
|  valign="bottom" |  Rezzing objects from within scripts
 
|  valign="bottom" |  Rezzing objects from within scripts
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| Fly Man
 +
| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed14 Kan-ed#14]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed14|Kan-ed#14]]
| Fails
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| Passed
|
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| Passed
 
|  valign="bottom" |  Creating linked sets of objects
 
|  valign="bottom" |  Creating linked sets of objects
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| Fly Man
 +
| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed15 Kan-ed#15]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed15|Kan-ed#15]]
| Fails
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| Passed
|
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| Passed
 
|  valign="bottom" |  A simple texture animation
 
|  valign="bottom" |  A simple texture animation
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| Fly Man
 +
| Fly Man
  
 
|-  
 
|-  
| height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed16 Kan-ed#16]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed16|Kan-ed#16]]
| Fails
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| Passed
|
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| Passed
 
|  valign="bottom" |  Using a sensor to define a (moving) center of rotation
 
|  valign="bottom" |  Using a sensor to define a (moving) center of rotation
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| Fly Man
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| Fly Man
  
 
|}
 
|}
  
 
Back to [[LSL Status]]
 
Back to [[LSL Status]]
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[[Category:Scripting]]

Latest revision as of 23:41, 3 March 2012


This is a general take off point to add some structure to the development of LSL on OpenSimulator. Basically the goal here with these is to have a general purpose LSL usability meter.

Test Script Status DNE Status XEngine Notes Tester DNE Tester XEngine
Kan-ed#1 Passed Passed Hello world script Fly Man Fly Man
Kan-ed#2 Passed Passed Entering and running a simple script Fly Man Fly Man
Kan-ed#3 Passed Passed Changing an object's appearance over time Fly Man Fly Man
Kan-ed#4 Passed Passed Changing an object's position over time Fly Man Fly Man
Kan-ed#5 Passed Passed Rotating an object Fly Man Fly Man
Kan-ed#6 Passed Passed Rotation local to each client Fly Man Fly Man
Kan-ed#7 Passed Passed Rotating an object in an orbit Fly Man Fly Man
Kan-ed#8 Passed Passed LSL physics example 1 Fly Man Fly Man
Kan-ed#9 Passed Passed LSL physics example 2 Fly Man Fly Man
Kan-ed#10 Passed Passed Controlling an object through commands embedded in chat text Fly Man Fly Man
Kan-ed#11 Passed Passed Controlling an object through a Dialog box Fly Man Fly Man
Kan-ed#12 Passed Passed Controlling an object through avatar movement control keys Fly Man Fly Man
Kan-ed#13 Passed Passed Rezzing objects from within scripts Fly Man Fly Man
Kan-ed#14 Passed Passed Creating linked sets of objects Fly Man Fly Man
Kan-ed#15 Passed Passed A simple texture animation Fly Man Fly Man
Kan-ed#16 Passed Passed Using a sensor to define a (moving) center of rotation Fly Man Fly Man

Back to LSL Status

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