LSL Status/Kan-ed

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This is a general take off point to add some structure to the development of LSL on OpenSim.
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This is a general take off point to add some structure to the development of LSL on OpenSimulator.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
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Latest revision as of 23:41, 3 March 2012


This is a general take off point to add some structure to the development of LSL on OpenSimulator. Basically the goal here with these is to have a general purpose LSL usability meter.

Test Script Status DNE Status XEngine Notes Tester DNE Tester XEngine
Kan-ed#1 Passed Passed Hello world script Fly Man Fly Man
Kan-ed#2 Passed Passed Entering and running a simple script Fly Man Fly Man
Kan-ed#3 Passed Passed Changing an object's appearance over time Fly Man Fly Man
Kan-ed#4 Passed Passed Changing an object's position over time Fly Man Fly Man
Kan-ed#5 Passed Passed Rotating an object Fly Man Fly Man
Kan-ed#6 Passed Passed Rotation local to each client Fly Man Fly Man
Kan-ed#7 Passed Passed Rotating an object in an orbit Fly Man Fly Man
Kan-ed#8 Passed Passed LSL physics example 1 Fly Man Fly Man
Kan-ed#9 Passed Passed LSL physics example 2 Fly Man Fly Man
Kan-ed#10 Passed Passed Controlling an object through commands embedded in chat text Fly Man Fly Man
Kan-ed#11 Passed Passed Controlling an object through a Dialog box Fly Man Fly Man
Kan-ed#12 Passed Passed Controlling an object through avatar movement control keys Fly Man Fly Man
Kan-ed#13 Passed Passed Rezzing objects from within scripts Fly Man Fly Man
Kan-ed#14 Passed Passed Creating linked sets of objects Fly Man Fly Man
Kan-ed#15 Passed Passed A simple texture animation Fly Man Fly Man
Kan-ed#16 Passed Passed Using a sensor to define a (moving) center of rotation Fly Man Fly Man

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