LSL Status/Kan-ed

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(New page: '''Code:''' default { state_entry() { llSay( 0, "Hello, Avatar!"); } touch_start(integer total_number) { llSay( 0, "Touched."); } } ''...)
 
m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name)
 
(22 intermediate revisions by 7 users not shown)
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'''Code:'''
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__NOTOC__
default
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{{Quicklinks}}
{
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<br />
    state_entry()
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    {
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        llSay( 0, "Hello, Avatar!");
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    }
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    touch_start(integer total_number)
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    {
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        llSay( 0, "Touched.");
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    }
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}
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'''Status:'''
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This is a general take off point to add some structure to the development of LSL on OpenSimulator.
Confirmed working.
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Basically the goal here with these is to have a general purpose LSL usability meter.
 +
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0"
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|- style="background-color:#99CCFF;font-weight:bold" align="center" valign="bottom"
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| width="90" height="13" | Test Script
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| width="150" | Status DNE
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| width="150" | Status XEngine
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| width="320" | Notes
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| width="150" | Tester DNE
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| width="150" | Tester XEngine
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed1|Kan-ed#1]]
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| Passed
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| Passed
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|  valign="bottom" |  Hello world script
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed2|Kan-ed#2]]
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| Passed
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| Passed
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|  valign="bottom" |  Entering and running a simple script
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed3|Kan-ed#3]]
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| Passed
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| Passed
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|  valign="bottom" |  Changing an object's appearance over time
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed4|Kan-ed#4]]
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| Passed
 +
| Passed
 +
|  valign="bottom" |  Changing an object's position over time
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed5|Kan-ed#5]]
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| Passed
 +
| Passed
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|  valign="bottom" |  Rotating an object
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed6|Kan-ed#6]]
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| Passed
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| Passed
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|  valign="bottom" |  Rotation local to each client
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed7|Kan-ed#7]]
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| Passed
 +
| Passed
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| valign="bottom" |  Rotating an object in an orbit
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed8|Kan-ed#8]]
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| Passed
 +
| Passed
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| valign="bottom" |  LSL physics example 1
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed9|Kan-ed#9]]
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| Passed
 +
| Passed
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| valign="bottom" |  LSL physics example 2
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| Fly Man
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| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed10|Kan-ed#10]]
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| Passed
 +
| Passed
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|  valign="bottom" |  Controlling an object through commands embedded in chat text
 +
| Fly Man
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| Fly Man
 +
 
 +
|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed11|Kan-ed#11]]
 +
| Passed
 +
| Passed
 +
|  valign="bottom" |  Controlling an object through a Dialog box
 +
| Fly Man
 +
| Fly Man
 +
 
 +
|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed12|Kan-ed#12]]
 +
| Passed
 +
| Passed
 +
|  valign="bottom" |  Controlling an object through avatar movement control keys
 +
| Fly Man
 +
| Fly Man
 +
 
 +
|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed13|Kan-ed#13]]
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| Passed
 +
| Passed
 +
|  valign="bottom" |  Rezzing objects from within scripts
 +
| Fly Man
 +
| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed14|Kan-ed#14]]
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| Passed
 +
| Passed
 +
|  valign="bottom" |  Creating linked sets of objects
 +
| Fly Man
 +
| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed15|Kan-ed#15]]
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| Passed
 +
| Passed
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|  valign="bottom" |  A simple texture animation
 +
| Fly Man
 +
| Fly Man
 +
 
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|-
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed16|Kan-ed#16]]
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| Passed
 +
| Passed
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|  valign="bottom" |  Using a sensor to define a (moving) center of rotation
 +
| Fly Man
 +
| Fly Man
 +
 
 +
|}
 +
 
 +
Back to [[LSL Status]]
 +
 
 +
[[Category:Scripting]]

Latest revision as of 23:41, 3 March 2012


This is a general take off point to add some structure to the development of LSL on OpenSimulator. Basically the goal here with these is to have a general purpose LSL usability meter.

Test Script Status DNE Status XEngine Notes Tester DNE Tester XEngine
Kan-ed#1 Passed Passed Hello world script Fly Man Fly Man
Kan-ed#2 Passed Passed Entering and running a simple script Fly Man Fly Man
Kan-ed#3 Passed Passed Changing an object's appearance over time Fly Man Fly Man
Kan-ed#4 Passed Passed Changing an object's position over time Fly Man Fly Man
Kan-ed#5 Passed Passed Rotating an object Fly Man Fly Man
Kan-ed#6 Passed Passed Rotation local to each client Fly Man Fly Man
Kan-ed#7 Passed Passed Rotating an object in an orbit Fly Man Fly Man
Kan-ed#8 Passed Passed LSL physics example 1 Fly Man Fly Man
Kan-ed#9 Passed Passed LSL physics example 2 Fly Man Fly Man
Kan-ed#10 Passed Passed Controlling an object through commands embedded in chat text Fly Man Fly Man
Kan-ed#11 Passed Passed Controlling an object through a Dialog box Fly Man Fly Man
Kan-ed#12 Passed Passed Controlling an object through avatar movement control keys Fly Man Fly Man
Kan-ed#13 Passed Passed Rezzing objects from within scripts Fly Man Fly Man
Kan-ed#14 Passed Passed Creating linked sets of objects Fly Man Fly Man
Kan-ed#15 Passed Passed A simple texture animation Fly Man Fly Man
Kan-ed#16 Passed Passed Using a sensor to define a (moving) center of rotation Fly Man Fly Man

Back to LSL Status

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