LSL Status/Events

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| valign="bottom" |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment-request') for external payments. See [[Money]] for details - Ezekiel.   
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| valign="bottom" |  Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel.   
  
 
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Revision as of 13:30, 2 February 2008

LSL Events Only 7 of 33 events are currently implemented.

Table Key

Not Implemented
Partially Implemented
Fully Implemented
Depreciated

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LSL Events Status

Event Done Developer Tester Notes
at_rot_target
at_target
attach
changed Part Teravus Currently prim do not change regions, change drop, or change teleport
collision
collision_end
collision_start
control
dataserver
email
http_response Part jimbo21  ??
land_collision
land_collision_end
land_collision_start
link_message
listen Yes
money Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel.
moving_end
moving_start
no_sensor
not_at_rot_target
not_at_target
object_rez
on_rez
remote_data Part jimbo21  ??
run_time_permissions
sensor
state_entry Yes
state_exit
timer
touch
touch_start Yes
touch_end

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