LSL Status/Events

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m (See Also: Updated "See Also" heading with "LSL_Status/Events" link, and updated Category tags.)
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* [[LSL Status|LSL Status]]
* [[LSL Status|LSL Status]]
* [[LSL Status/Events|LSL Events Status]]
* [[LSL Status/Functions|LSL Functions Status]]
* [[LSL Status/Functions|LSL Functions Status]]
* [[LSL Status/Functions/Summary|LSL Functions Status Summary]]
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]
* [[Technical_Reference|Technical Reference Page]]
* [[Status|Main Status Page]]

Revision as of 07:46, 21 May 2009

Technical Reference -> Terms -> LSL Status -> LSL Event Status Page

What is the current LSL Event Status?


Table Key

Not Implemented
Ready for Testing
Partially Implemented
Fully Implemented

Back to LSL Status

LSL Events Status

33 Events listed, 14 left to implement, 0 deprecated (r7035)

Event Done Developer Tester Notes
at_target Part
attach Part
changed Part Teravus Currently prim do not change regions, change drop, or change teleport
collision Yes Mircea Kitsune
collision_end Yes Mircea Kitsune
collision_start Yes Mircea Kitsune
control Yes
dataserver Yes John Bomhold as of 8730
email Yes
http_response Part jimbo21  ??
listen Yes
money Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel.
no_sensor Yes Mircea Kitsune
on_rez Yes
remote_data Part jimbo21  ??
sensor Yes Mircea Kitsune
state_entry Yes
state_exit Yes Maike Short
touch Yes Mircea Kitsune
touch_start Yes
touch_end Yes Mircea Kitsune

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See Also

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