LSL Status

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* [[OSSL TextureDrawing|OSSL texture drawing functions]]
 
* [[OSSL TextureDrawing|OSSL texture drawing functions]]
 
* [[OS Scripting Tutorial]]
 
* [[OS Scripting Tutorial]]
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*OSSL Reference
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**[[OSSL_Implemented|OSSL Implemented Functions]]
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**[[OSSL Constants|OSSL Constants]]
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**[[OSSL Status/Types|OSSL Types Status Page]]
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**[[OSSL Status/Events|OSSL Events Status Page]]
  
 
= See Also =
 
= See Also =
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** [[LSL Status/Events|LSL Events Status Page]]
 
** [[LSL Status/Events|LSL Events Status Page]]
 
** [[LSL Status/Functions|LSL Functions Status Page]]
 
** [[LSL Status/Functions|LSL Functions Status Page]]
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** [[LSL_Status/Constants|LSL Constants]]
 
** [[LSL Status/Kan-ed|Kan-Ed Tests]]
 
** [[LSL Status/Kan-ed|Kan-Ed Tests]]
  

Revision as of 05:59, 12 May 2012


What is the current LSL/OSSL Status?

Introduction

This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs.

This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct. If you find a feature that works that is not listed as "working" here, Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.

LSL/OSSL Status | Quick Progress Guide

Script tests


LSL-Types Status


LSL-Events Status


LSL-Functions Status


Latest LSL News

  • 2 events, 7 functions missing from LSL.
  • Some notes on converting LSL:PrimitiveParams to OpenSimulator PrimitiveBaseShape

Latest OSSL News

See Also

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