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==Adding textures to the OpenSim Library==
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__NOTOC__
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{{Quicklinks}}
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<br />
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== Textures ==
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=== Creating a custom library ===
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
* Prepare your imagefiles. You can use the [[jp2_batch_converter|jp2 batch converter]](linux only for now) to batch-process a big texture-library
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* Prepare your imagefiles. You can use the [[jp2 batch converter]](linux only for now) to batch-process a big texture-library
* Copy the jp2 files into the /opt/opensim/library directory
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* Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
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* Create the appropriate xml storage files using the [[assets generator|Asset Generator]] script
 
* Edit the opensim inventory library reference file
 
* Edit the opensim inventory library reference file
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
 
* Add the inventory reference
 
* Add the inventory reference
  <Section Name="OpenSim Custom Library">
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  <Section Name="OpenSimulator Custom Library">
 
   <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 
   <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 
   <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
 
   <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
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  nano /opt/opensim/production/bin/assets/AssetSets.xml
 
  nano /opt/opensim/production/bin/assets/AssetSets.xml
 
* Add the asset reference
 
* Add the asset reference
  <Section Name="OpenSim Custom Asset Set">
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  <Section Name="OpenSimulator Custom Asset Set">
 
   <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
 
   <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
 
  </Section>
 
  </Section>
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* Restart OpenSimulator
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* Check out if the textures are rendered correctly in the viewer
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* More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html]
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=== Free Assets ===
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* [[Free Assets]] - Free items, textures, heightmaps and scripts.
  
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== Terrain ==
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* [[Using L3DT|Use L3DT to create a custom terrain]]
  
===Instructions===
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[[Category:Users]]
[https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html A link the mailing list entry describing the xml structure for including library scripts (and other items)]
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[http://www.dreamlandgrid.com/genassets.pl genassets.pl]
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Perl script that generates assetset, inventory folders, and inventory items files that can be used to create a custom library.  Takes a directory tree of jp2 and lsl scripts and creates the mirrored structure in inventory under OpenSim Library.  See usage instructions inside script.
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==Database Support==
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* [[OpenSim_Database_support|OpenSim Database Support]]
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==Library Collection==
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* [[Free_Assets|Free Assets]] - Free items, textures, heightmaps and scripts.
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Latest revision as of 23:40, 3 March 2012


[edit] Textures

[edit] Creating a custom library

  • Download the blender texture cd (as an example)
  • Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
  • Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
  • Create the appropriate xml storage files using the Asset Generator script
  • Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
  • Add the inventory reference
<Section Name="OpenSimulator Custom Library">
 <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
</Section> 
  • Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
  • Add the asset reference
<Section Name="OpenSimulator Custom Asset Set">
 <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
</Section>
  • Restart OpenSimulator
  • Check out if the textures are rendered correctly in the viewer
  • More background information (in horrible mailing list form) [1]

[edit] Free Assets

  • Free Assets - Free items, textures, heightmaps and scripts.

[edit] Terrain

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