Inworld Data

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m (Robot: Cosmetic changes)
m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name)
 
Line 12: Line 12:
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
 
* Add the inventory reference
 
* Add the inventory reference
  <Section Name="OpenSim Custom Library">
+
  <Section Name="OpenSimulator Custom Library">
 
   <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 
   <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 
   <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
 
   <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
Line 19: Line 19:
 
  nano /opt/opensim/production/bin/assets/AssetSets.xml
 
  nano /opt/opensim/production/bin/assets/AssetSets.xml
 
* Add the asset reference
 
* Add the asset reference
  <Section Name="OpenSim Custom Asset Set">
+
  <Section Name="OpenSimulator Custom Asset Set">
 
   <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
 
   <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
 
  </Section>
 
  </Section>
* Restart OpenSim
+
* Restart OpenSimulator
 
* Check out if the textures are rendered correctly in the viewer
 
* Check out if the textures are rendered correctly in the viewer
 
* More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html]
 
* More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html]

Latest revision as of 23:40, 3 March 2012


[edit] Textures

[edit] Creating a custom library

  • Download the blender texture cd (as an example)
  • Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
  • Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
  • Create the appropriate xml storage files using the Asset Generator script
  • Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
  • Add the inventory reference
<Section Name="OpenSimulator Custom Library">
 <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
</Section> 
  • Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
  • Add the asset reference
<Section Name="OpenSimulator Custom Asset Set">
 <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
</Section>
  • Restart OpenSimulator
  • Check out if the textures are rendered correctly in the viewer
  • More background information (in horrible mailing list form) [1]

[edit] Free Assets

  • Free Assets - Free items, textures, heightmaps and scripts.

[edit] Terrain

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