Inventory

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* Current Outfit: must be type 46. (Note that this is another viewers hack. It is part of appearance subsystem, that just uses inventory as storage and so allow users to break appearance with inventory operations).
 
* Current Outfit: must be type 46. (Note that this is another viewers hack. It is part of appearance subsystem, that just uses inventory as storage and so allow users to break appearance with inventory operations).
  
{{Warning|IAR load DOES duplicate folders unless the merge option is used, and will go on doing so}}
 
  
 
Viewers will look for specific folders, mostly only on creating a new item, So if they are duplicated, it just may not be clear the folder they choose, so users are advised to only have duplications while doing merge of inventories, etc.
 
Viewers will look for specific folders, mostly only on creating a new item, So if they are duplicated, it just may not be clear the folder they choose, so users are advised to only have duplications while doing merge of inventories, etc.
 
Folder types have still no other use than inventory filters.
 
Folder types have still no other use than inventory filters.
  
NOTE: RLV is not a officially supported feature. It was made basically as a HACK on top of already ill defined SL Hacks. On some cases it did depend on exact responses of some versions of simulators. This is of course impossible to support.
+
 
 +
{{Warning|IAR load DOES duplicate folders unless the merge option is used, and will go on doing so}}
 +
{{Warning|RLV is not a officially supported feature. It was made basically as a HACK on top of already ill defined SL Hacks. On some cases it did depend on exact responses of some versions of simulators. This is of course impossible to support}}
  
 
Can See also wiki page on [[Inventoryfolders]].
 
Can See also wiki page on [[Inventoryfolders]].

Revision as of 10:02, 14 May 2022

Inventory was supposed somewhat flexible, more close to what we see in most filesystems Sadly viewers drift into game like inventories, expecting more rigid structure and rigid use rather that just optional "preferred" While some of this changes are acceptable, others are not, since will break on older opensimulator versions and worse will break with inventory backup files.

Recent viewers are merging code do try enforce such ame like restrictions. Most of this is just unacceptable. Viewers for opensimulator must stay compatible and full functional with inventories that do, for example, have folders with same name and or type, anywhere on the inventory tree.

Region and Grid owners should however pay attention to some cases where viewer side restrictions are more acceptable:

  • My Inventory or Inventory: must be type 8 and a user must have only one. Many may be type 9 on older versions)
  • My Suitcase or Suitcase: is optional. If present, must be type 100 and a user must have only one. Many may type 8 or 9 on older versions)
  • Trash: should be type 14
  • Lost and Found: should be type 16
  • Current Outfit: must be type 46. (Note that this is another viewers hack. It is part of appearance subsystem, that just uses inventory as storage and so allow users to break appearance with inventory operations).


Viewers will look for specific folders, mostly only on creating a new item, So if they are duplicated, it just may not be clear the folder they choose, so users are advised to only have duplications while doing merge of inventories, etc. Folder types have still no other use than inventory filters.


Can See also wiki page on Inventoryfolders.

Issue List

Check Inventory Script (User contribution)

See also Check_inventory_script for advice and a PHP script which can help fix some inventory type issues.

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