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Recent Git Commits

rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine (UbitUmarov) (Sat, 19 Sep 2020 19:21:43 -0700)

rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
let yengine understand scriptexception (UbitUmarov) (Sat, 19 Sep 2020 17:57:22 -0700)
let yengine understand scriptexception UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptTokenize.cs
change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases (UbitUmarov) (Sat, 19 Sep 2020 09:47:12 -0700)
change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
lose less updates from pool (UbitUmarov) (Sat, 19 Sep 2020 09:12:49 -0700)
lose less updates from pool UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
update some eq events encoding (UbitUmarov) (Sat, 19 Sep 2020 08:39:30 -0700)
update some eq events encoding UbitUmarov <ajlduarte at sapo dot pt> .../Caps/EventQueue/EventQueueGetHandlers.cs
make it ugly (UbitUmarov) (Fri, 18 Sep 2020 18:30:22 -0700)
make it ugly UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/EntityUpdates.cs
remove replaced code (UbitUmarov) (Fri, 18 Sep 2020 15:17:11 -0700)
remove replaced code UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/MinHeap.cs
use a dedicated MinHeap for updates priority (UbitUmarov) (Fri, 18 Sep 2020 14:56:32 -0700)
use a dedicated MinHeap for updates priority UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc (UbitUmarov) (Thu, 17 Sep 2020 15:16:44 -0700)
add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
waste memory on a loss pool. Update resends need work. (UbitUmarov) (Thu, 17 Sep 2020 12:18:56 -0700)
waste memory on a loss pool. Update resends need work. UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
ObjectPropertiesUpdate is now just entityupdate (UbitUmarov) (Thu, 17 Sep 2020 10:06:04 -0700)
ObjectPropertiesUpdate is now just entityupdate UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder (UbitUmarov) (Thu, 17 Sep 2020 08:42:44 -0700)
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/IClientAPI.cs
fix npc userdata expire (UbitUmarov) (Mon, 14 Sep 2020 17:01:56 -0700)
fix npc userdata expire UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
do not let viewers see unknown names (again) (UbitUmarov) (Mon, 14 Sep 2020 10:04:04 -0700)
do not let viewers see unknown names (again) UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
ubOde resize a avatar without recreating it (UbitUmarov) (Sat, 12 Sep 2020 21:47:05 -0700)
ubOde resize a avatar without recreating it UbitUmarov <ajlduarte at sapo dot pt> .../Region/PhysicsModules/ubOde/ODECharacter.cs
fix silly bugs on osReplaceRegionEnvironment() (UbitUmarov) (Sat, 12 Sep 2020 12:10:45 -0700)
fix silly bugs on osReplaceRegionEnvironment() UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location (UbitUmarov) (Sat, 12 Sep 2020 08:14:01 -0700)
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around (UbitUmarov) (Thu, 10 Sep 2020 18:39:05 -0700)
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around UbitUmarov <ajlduarte at sapo dot pt> bin/BulletXNA.dll
add a few test things for .net48 target (UbitUmarov) (Thu, 10 Sep 2020 16:22:07 -0700)
add a few test things for .net48 target UbitUmarov <ajlduarte at sapo dot pt> prebuild48.xml
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:59:16 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Prebuild.csproj
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:58:21 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Core/Nodes/ProjectNode.cs
fix a bug on the new expiring things (UbitUmarov) (Wed, 09 Sep 2020 13:15:03 -0700)
fix a bug on the new expiring things UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ExpiringCacheOS.cs
oops forgot needed integer math (UbitUmarov) (Wed, 09 Sep 2020 07:59:21 -0700)
oops forgot needed integer math UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
missing file (UbitUmarov) (Wed, 09 Sep 2020 07:25:28 -0700)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/Tests/TerrainTest.cs
make main terrain taints also a bitarray (UbitUmarov) (Wed, 09 Sep 2020 07:24:51 -0700)
make main terrain taints also a bitarray UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
change some loops/math (UbitUmarov) (Tue, 08 Sep 2020 15:49:15 -0700)
change some loops/math UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X (UbitUmarov) (Tue, 08 Sep 2020 13:58:38 -0700)
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement (UbitUmarov) (Tue, 08 Sep 2020 08:27:09 -0700)
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Services/AssetService/XAssetService.cs
waste some memory on serialized environment caching. we could live without all that locking (UbitUmarov) (Tue, 08 Sep 2020 07:28:18 -0700)
waste some memory on serialized environment caching. we could live without all that locking UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ViewerEnvironment.cs
change ipban module (UbitUmarov) (Mon, 07 Sep 2020 18:28:44 -0700)
change ipban module UbitUmarov <ajlduarte at sapo dot pt> .../Region/CoreModules/Agent/IPBan/SceneBanner.cs

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