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Recent SVN Commits

add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc (UbitUmarov) (Thu, 17 Sep 2020 15:16:44 -0700)

add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
waste memory on a loss pool. Update resends need work. (UbitUmarov) (Thu, 17 Sep 2020 12:18:56 -0700)
waste memory on a loss pool. Update resends need work. UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
ObjectPropertiesUpdate is now just entityupdate (UbitUmarov) (Thu, 17 Sep 2020 10:06:04 -0700)
ObjectPropertiesUpdate is now just entityupdate UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder (UbitUmarov) (Thu, 17 Sep 2020 08:42:44 -0700)
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/IClientAPI.cs
fix npc userdata expire (UbitUmarov) (Mon, 14 Sep 2020 17:01:56 -0700)
fix npc userdata expire UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
do not let viewers see unknown names (again) (UbitUmarov) (Mon, 14 Sep 2020 10:04:04 -0700)
do not let viewers see unknown names (again) UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
ubOde resize a avatar without recreating it (UbitUmarov) (Sat, 12 Sep 2020 21:47:05 -0700)
ubOde resize a avatar without recreating it UbitUmarov <ajlduarte at sapo dot pt> .../Region/PhysicsModules/ubOde/ODECharacter.cs
fix silly bugs on osReplaceRegionEnvironment() (UbitUmarov) (Sat, 12 Sep 2020 12:10:45 -0700)
fix silly bugs on osReplaceRegionEnvironment() UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location (UbitUmarov) (Sat, 12 Sep 2020 08:14:01 -0700)
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around (UbitUmarov) (Thu, 10 Sep 2020 18:39:05 -0700)
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around UbitUmarov <ajlduarte at sapo dot pt> bin/BulletXNA.dll
add a few test things for .net48 target (UbitUmarov) (Thu, 10 Sep 2020 16:22:07 -0700)
add a few test things for .net48 target UbitUmarov <ajlduarte at sapo dot pt> prebuild48.xml
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:59:16 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Prebuild.csproj
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:58:21 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Core/Nodes/ProjectNode.cs
fix a bug on the new expiring things (UbitUmarov) (Wed, 09 Sep 2020 13:15:03 -0700)
fix a bug on the new expiring things UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ExpiringCacheOS.cs
oops forgot needed integer math (UbitUmarov) (Wed, 09 Sep 2020 07:59:21 -0700)
oops forgot needed integer math UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
missing file (UbitUmarov) (Wed, 09 Sep 2020 07:25:28 -0700)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/Tests/TerrainTest.cs
make main terrain taints also a bitarray (UbitUmarov) (Wed, 09 Sep 2020 07:24:51 -0700)
make main terrain taints also a bitarray UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
change some loops/math (UbitUmarov) (Tue, 08 Sep 2020 15:49:15 -0700)
change some loops/math UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X (UbitUmarov) (Tue, 08 Sep 2020 13:58:38 -0700)
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement (UbitUmarov) (Tue, 08 Sep 2020 08:27:09 -0700)
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Services/AssetService/XAssetService.cs
waste some memory on serialized environment caching. we could live without all that locking (UbitUmarov) (Tue, 08 Sep 2020 07:28:18 -0700)
waste some memory on serialized environment caching. we could live without all that locking UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ViewerEnvironment.cs
change ipban module (UbitUmarov) (Mon, 07 Sep 2020 18:28:44 -0700)
change ipban module UbitUmarov <ajlduarte at sapo dot pt> .../Region/CoreModules/Agent/IPBan/SceneBanner.cs
mantis 8768: fix the empty string case; do the llpasscollions 1 as true, others false; cosmetics (UbitUmarov) (Mon, 07 Sep 2020 17:29:22 -0700)
mantis 8768: fix the empty string case; do the llpasscollions 1 as true, others false; cosmetics UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
mantis 8766: fix creators names caching (UbitUmarov) (Mon, 07 Sep 2020 17:03:17 -0700)
mantis 8766: fix creators names caching UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
try reduce number of this webrequest will keep alive anf gc will possible forget to release. this higher numbers should be only relative to robuts, generic connectiosn should have a lot less. But hard to control on current code (UbitUmarov) (Mon, 07 Sep 2020 10:08:20 -0700)
try reduce number of this webrequest will keep alive anf gc will possible forget to release. this higher numbers should be only relative to robuts, generic connectiosn should have a lot less. But hard to control on current code UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Application/Application.cs
mantis 8762: my coffee was broken again (UbitUmarov) (Sun, 06 Sep 2020 08:33:07 -0700)
mantis 8762: my coffee was broken again UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Servers/HttpServer/BaseHttpServer.cs
mantis 8762: let it be less broken (UbitUmarov) (Sat, 05 Sep 2020 11:11:15 -0700)
mantis 8762: let it be less broken UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Servers/HttpServer/BaseHttpServer.cs
a few changes on sop collision events (UbitUmarov) (Sat, 05 Sep 2020 05:43:22 -0700)
a few changes on sop collision events UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
a few changes on sp collision events (UbitUmarov) (Fri, 04 Sep 2020 19:37:13 -0700)
a few changes on sp collision events UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/ScenePresence.cs
on sp its rootprim events mask.. (UbitUmarov) (Fri, 04 Sep 2020 09:17:24 -0700)
on sp its rootprim events mask.. UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs

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