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<div style="background:#FFF;solid #CCC"><h3>Recent SVN Commits</h3><p><rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=30|title=none</rss></p></div>
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<div style="background:#FFF;solid #CCC"><h3>Recent Git Commits</h3><p><rss>http://opensimulator.org/viewgit?a=rss-log&p=opensim|max=30|title=none</rss></p></div>

Revision as of 07:26, 4 August 2009


Recent Git Commits

add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc (UbitUmarov) (Thu, 17 Sep 2020 15:16:44 -0700)

add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
waste memory on a loss pool. Update resends need work. (UbitUmarov) (Thu, 17 Sep 2020 12:18:56 -0700)
waste memory on a loss pool. Update resends need work. UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
ObjectPropertiesUpdate is now just entityupdate (UbitUmarov) (Thu, 17 Sep 2020 10:06:04 -0700)
ObjectPropertiesUpdate is now just entityupdate UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder (UbitUmarov) (Thu, 17 Sep 2020 08:42:44 -0700)
udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/IClientAPI.cs
fix npc userdata expire (UbitUmarov) (Mon, 14 Sep 2020 17:01:56 -0700)
fix npc userdata expire UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
do not let viewers see unknown names (again) (UbitUmarov) (Mon, 14 Sep 2020 10:04:04 -0700)
do not let viewers see unknown names (again) UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
ubOde resize a avatar without recreating it (UbitUmarov) (Sat, 12 Sep 2020 21:47:05 -0700)
ubOde resize a avatar without recreating it UbitUmarov <ajlduarte at sapo dot pt> .../Region/PhysicsModules/ubOde/ODECharacter.cs
fix silly bugs on osReplaceRegionEnvironment() (UbitUmarov) (Sat, 12 Sep 2020 12:10:45 -0700)
fix silly bugs on osReplaceRegionEnvironment() UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location (UbitUmarov) (Sat, 12 Sep 2020 08:14:01 -0700)
mantis 8770: let osGetSunParam(day_length) return the same as llGetDayLength() ie day length at prim location UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around (UbitUmarov) (Thu, 10 Sep 2020 18:39:05 -0700)
update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around UbitUmarov <ajlduarte at sapo dot pt> bin/BulletXNA.dll
add a few test things for .net48 target (UbitUmarov) (Thu, 10 Sep 2020 16:22:07 -0700)
add a few test things for .net48 target UbitUmarov <ajlduarte at sapo dot pt> prebuild48.xml
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:59:16 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Prebuild.csproj
update prebuild (UbitUmarov) (Thu, 10 Sep 2020 15:58:21 -0700)
update prebuild UbitUmarov <ajlduarte at sapo dot pt> Prebuild/src/Core/Nodes/ProjectNode.cs
fix a bug on the new expiring things (UbitUmarov) (Wed, 09 Sep 2020 13:15:03 -0700)
fix a bug on the new expiring things UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ExpiringCacheOS.cs
oops forgot needed integer math (UbitUmarov) (Wed, 09 Sep 2020 07:59:21 -0700)
oops forgot needed integer math UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
missing file (UbitUmarov) (Wed, 09 Sep 2020 07:25:28 -0700)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/Tests/TerrainTest.cs
make main terrain taints also a bitarray (UbitUmarov) (Wed, 09 Sep 2020 07:24:51 -0700)
make main terrain taints also a bitarray UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
change some loops/math (UbitUmarov) (Tue, 08 Sep 2020 15:49:15 -0700)
change some loops/math UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X (UbitUmarov) (Tue, 08 Sep 2020 13:58:38 -0700)
on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Terrain/TerrainModule.cs
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement (UbitUmarov) (Tue, 08 Sep 2020 08:27:09 -0700)
remove warning abox xassetservice obsolete, it maybe but fsaasets is not necessary the recomended replacement UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Services/AssetService/XAssetService.cs
waste some memory on serialized environment caching. we could live without all that locking (UbitUmarov) (Tue, 08 Sep 2020 07:28:18 -0700)
waste some memory on serialized environment caching. we could live without all that locking UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ViewerEnvironment.cs
change ipban module (UbitUmarov) (Mon, 07 Sep 2020 18:28:44 -0700)
change ipban module UbitUmarov <ajlduarte at sapo dot pt> .../Region/CoreModules/Agent/IPBan/SceneBanner.cs
mantis 8768: fix the empty string case; do the llpasscollions 1 as true, others false; cosmetics (UbitUmarov) (Mon, 07 Sep 2020 17:29:22 -0700)
mantis 8768: fix the empty string case; do the llpasscollions 1 as true, others false; cosmetics UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
mantis 8766: fix creators names caching (UbitUmarov) (Mon, 07 Sep 2020 17:03:17 -0700)
mantis 8766: fix creators names caching UbitUmarov <ajlduarte at sapo dot pt> .../UserManagement/UserManagementModule.cs
try reduce number of this webrequest will keep alive anf gc will possible forget to release. this higher numbers should be only relative to robuts, generic connectiosn should have a lot less. But hard to control on current code (UbitUmarov) (Mon, 07 Sep 2020 10:08:20 -0700)
try reduce number of this webrequest will keep alive anf gc will possible forget to release. this higher numbers should be only relative to robuts, generic connectiosn should have a lot less. But hard to control on current code UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Application/Application.cs
mantis 8762: my coffee was broken again (UbitUmarov) (Sun, 06 Sep 2020 08:33:07 -0700)
mantis 8762: my coffee was broken again UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Servers/HttpServer/BaseHttpServer.cs
mantis 8762: let it be less broken (UbitUmarov) (Sat, 05 Sep 2020 11:11:15 -0700)
mantis 8762: let it be less broken UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Servers/HttpServer/BaseHttpServer.cs
a few changes on sop collision events (UbitUmarov) (Sat, 05 Sep 2020 05:43:22 -0700)
a few changes on sop collision events UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
a few changes on sp collision events (UbitUmarov) (Fri, 04 Sep 2020 19:37:13 -0700)
a few changes on sp collision events UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/ScenePresence.cs
on sp its rootprim events mask.. (UbitUmarov) (Fri, 04 Sep 2020 09:17:24 -0700)
on sp its rootprim events mask.. UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs

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