Developer Documentation

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Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

We have Ohloh page, which takes various statistics of the OpenSimulator code base.

This is also an opensim-libs git repository which contains the source code to some of the 3rd party libraries built and included in OpenSim.

Submitting Patches

Please review Submitting code to OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page). If you can't find what you want here you might want to try looking in the User Documentation.

General

Development Services

Architecture

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Communication Protocols

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Integration

Map

Modules

  • Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.

Permissions

Physics

Regions

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Statistics

Testing

Threading

Users

  • Userlevel — Explanation of permissions granted via "God Mode"/Admin Status.

Feature Proposals

Please see the Feature Proposals page.

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

remove some more useless NULL arguments (UbitUmarov) (Tue, 22 Oct 2019 05:04:01 -0700)
remove some more useless NULL arguments UbitUmarov <ajlduarte at sapo dot pt> .../World/Objects/Commands/ObjectCommandsModule.cs
remove some more useless NULL arguments (UbitUmarov) (Tue, 22 Oct 2019 04:39:50 -0700)
remove some more useless NULL arguments UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Monitoring/StatsManager.cs
remove some useless NULL arguments (UbitUmarov) (Tue, 22 Oct 2019 04:23:19 -0700)
remove some useless NULL arguments UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Console/ConsoleUtil.cs
missing file (UbitUmarov) (Tue, 22 Oct 2019 04:04:25 -0700)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Interfaces/IAvatarFactoryModule.cs
try to fix console AGAIN (UbitUmarov) (Tue, 22 Oct 2019 03:55:27 -0700)
try to fix console AGAIN UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Console/ConsoleBase.cs

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