Developer Documentation

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Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Web Integration

Map

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Statistics

Testing

Feature Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

err ok not so fast (UbitUmarov) (Tue, 26 May 2020 16:18:32 -0700)
err ok not so fast UbitUmarov <ajlduarte at sapo dot pt> .../InventoryAccess/InventoryAccessModule.cs
some more suport for a new inventory and asset type (UbitUmarov) (Tue, 26 May 2020 16:04:01 -0700)
some more suport for a new inventory and asset type UbitUmarov <ajlduarte at sapo dot pt> .../InventoryAccess/InventoryAccessModule.cs
avoid potencial null ref (UbitUmarov) (Tue, 26 May 2020 07:16:37 -0700)
avoid potencial null ref UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
Yeackk bad bad typo (UbitUmarov) (Tue, 26 May 2020 06:46:15 -0700)
Yeackk bad bad typo UbitUmarov <ajlduarte at sapo dot pt> .../Scenes/Serialization/SceneObjectSerializer.cs
mantis 8708: dont bother updating something abotu to be deleted ( and that was also wrong) (UbitUmarov) (Tue, 26 May 2020 05:23:06 -0700)
mantis 8708: dont bother updating something abotu to be deleted ( and that was also wrong) UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/ScenePresence.cs

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