Developer Documentation

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Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Testing

Feature Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine (UbitUmarov) (Sat, 19 Sep 2020 19:21:43 -0700)
rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/YEngine/XMREngine.cs
let yengine understand scriptexception (UbitUmarov) (Sat, 19 Sep 2020 17:57:22 -0700)
let yengine understand scriptexception UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptTokenize.cs
change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases (UbitUmarov) (Sat, 19 Sep 2020 09:47:12 -0700)
change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
lose less updates from pool (UbitUmarov) (Sat, 19 Sep 2020 09:12:49 -0700)
lose less updates from pool UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
update some eq events encoding (UbitUmarov) (Sat, 19 Sep 2020 08:39:30 -0700)
update some eq events encoding UbitUmarov <ajlduarte at sapo dot pt> .../Caps/EventQueue/EventQueueGetHandlers.cs

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