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Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository.

  • Anonymous Checkout - see Download
  • Developer Checkout
git clone ssh://USERNAME@opensimulator.org/var/git/opensim

You can also browse the source code for OpenSim using a web browser.


Developer Documentation

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

Search

Testing


Proposals

Proposed projects


Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev


Submitting Patches

Please review Submitting_code_to_OpenSim


Recent Git Commits

mantis 8725: increase channeldigger smooth strength, tanks Datapanic (UbitUmarov) (Fri, 10 Jul 2020 12:14:14 -0700)
mantis 8725: increase channeldigger smooth strength, tanks Datapanic UbitUmarov <ajlduarte at sapo dot pt> .../World/Terrain/Effects/ChannelDigger.cs
take some asset classes out of ViewerEnvironment.cs to own files (UbitUmarov) (Fri, 10 Jul 2020 11:54:40 -0700)
take some asset classes out of ViewerEnvironment.cs to own files UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ViewerDaycycle.cs
avoid a null ref during shutdown (one of them..) (UbitUmarov) (Fri, 10 Jul 2020 11:35:39 -0700)
avoid a null ref during shutdown (one of them..) UbitUmarov <ajlduarte at sapo dot pt> .../World/LightShare/EnvironmentModule.cs
change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache (UbitUmarov) (Thu, 09 Jul 2020 16:12:36 -0700)
change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache UbitUmarov <ajlduarte at sapo dot pt> bin/assets/SettingsAssetSet/Midday.dat
change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db (UbitUmarov) (Thu, 09 Jul 2020 10:40:48 -0700)
change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db UbitUmarov <ajlduarte at sapo dot pt> bin/assets/SettingsAssetSet/Midday.dat

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