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(Scripting)
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==== Scripting ====
 
==== Scripting ====
 
* [[Scripting_Documentation]] — How to use scripts and what limitations apply.
 
* [[Scripting_Documentation]] — How to use scripts and what limitations apply.
* [[LSL_Status/Functions|LSL Implemented]]  — A list of LSL-functions that are available in OpenSim.
+
* [[LSL_Status]]  — A list of LSL-functions that are available in OpenSim.
 
* [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
 
* [[OSSL]] — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
 
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
 
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.

Revision as of 17:19, 19 November 2010

Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date.

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — A map of grid and region instances used in OpenSim
  • Database_Schema — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Testing

Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

cosmetics on newclient, etc (UbitUmarov) (Wed, 05 Aug 2020 09:48:45 -0700)
cosmetics on newclient, etc UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/AgentCircuitManager.cs
create selected: avoid a first extra (wrong) packet on create (UbitUmarov) (Tue, 04 Aug 2020 13:27:43 -0700)
create selected: avoid a first extra (wrong) packet on create UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
minor change on create selected (UbitUmarov) (Tue, 04 Aug 2020 12:58:44 -0700)
minor change on create selected UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/BaseOpenSimServer.cs
remove forgotten unused variables (UbitUmarov) (Mon, 03 Aug 2020 06:03:18 -0700)
remove forgotten unused variables UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/ServerBase.cs
remove automatic code version detection from old svn repos (UbitUmarov) (Mon, 03 Aug 2020 05:58:45 -0700)
remove automatic code version detection from old svn repos UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/ServerBase.cs

UNIQ418af061e6fa9c7-cleanpage-00000001-QINU

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