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You can also browse the source code for OpenSim [http://opensimulator.org/viewgit using a web browser].
 
You can also browse the source code for OpenSim [http://opensimulator.org/viewgit using a web browser].
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== Developer Documentation ==
 
== Developer Documentation ==

Revision as of 10:37, 26 March 2010

Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository.

  • Anonymous Checkout
git clone git://opensimulator.org/git/opensim
  • Developer Checkout
git clone ssh://USERNAME@opensimulator.org/var/git/opensim

You can also browse the source code for OpenSim using a web browser.


Developer Documentation

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

Search

Testing


Proposals

Proposed projects


Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev


Submitting Patches

Please review Submitting_code_to_OpenSim


Recent Git Commits

missed a few (UbitUmarov) (Tue, 12 Nov 2019 10:24:56 -0800)
missed a few UbitUmarov <ajlduarte at sapo dot pt> .../World/Terrain/Tests/TerrainModuleTests.cs
terrain replace double by float (UbitUmarov) (Tue, 12 Nov 2019 10:19:12 -0800)
terrain replace double by float UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/TerrainData.cs
more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc (UbitUmarov) (Mon, 11 Nov 2019 19:16:53 -0800)
more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc UbitUmarov <ajlduarte at sapo dot pt> .../World/Terrain/FloodBrushes/SmoothArea.cs
missing file, of course (UbitUmarov) (Mon, 11 Nov 2019 04:54:42 -0800)
missing file, of course UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Tests/Common/Mock/MockScriptEngine.cs
Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X (UbitUmarov) (Mon, 11 Nov 2019 04:51:09 -0800)
Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Interfaces/IScriptEngine.cs

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