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(Scripting)
(Developer Documentation)
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* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim
 
* [[Hacking OpenSim for fun and profit]] — A starters guide for programming OpenSim
 
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
 
* [[Monodevelop]] — How to use the [[monodevelop]] IDE for editing C# solutions.
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==== Client Stacks ====
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* [[Sim Throttles]] — Information on how OpenSim handles throttling of packets to the client.
  
 
==== Database ====
 
==== Database ====
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* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
 
* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
  
==== Threading ====
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==== Grid ====
* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
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* [[Asset Server problems]] - list of known problems with the asset server
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==== Integration ====
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* [[Webinterface]] — How to mashup with the web.
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* [[RemoteAdmin]] — How to use the remote admin plug-in.
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==== Modules ====
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* [[RegionModules]] — The various modules that are used in the RegionServer and how to write new ones.
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* [[How to create a dynamic plugin]] - A tutorial for using PluginLoader
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==== Physics ====
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* [[PhysicsEngines]]  — Options for physics engines in OpenSim.
  
 
==== Regions ====
 
==== Regions ====
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* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
 
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.
  
==== Physics ====
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==== Threading ====
* [[PhysicsEngines]]   — Options for physics engines in OpenSim.
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* [[OpenSim: Threading strategy]] — How threading is implemented and handled.
  
 
==== Scripting ====
 
==== Scripting ====
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* [[LSL_Status/Functions|LSL Implemented]]  — A list of LSL-functions that are available in OpenSim.
 
* [[LSL_Status/Functions|LSL Implemented]]  — A list of LSL-functions that are available in OpenSim.
 
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
 
* [[OpenSim.Region.ScriptEngine]] — How the ScriptEngine looks internally.
 
==== Grid ====
 
* [[Asset Server problems]] - list of known problems with the asset server
 
 
==== Modules ====
 
* [[RegionModules]] — The various modules that are used in the RegionServer and how to write new ones.
 
* [[How to create a dynamic plugin]] - A tutorial for using PluginLoader
 
  
 
==== Search ====
 
==== Search ====
 
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
 
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system
 
==== Integration ====
 
* [[Webinterface]] — How to mashup with the web.
 
* [[RemoteAdmin]] — How to use the remote admin plug-in.
 
  
 
==== Testing ====
 
==== Testing ====

Revision as of 14:56, 4 October 2008

Contents

Developer Documentation

You can view the current top 10 bugs blocking forward development.

General

Development

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

Grid

Integration

Modules

Physics

Regions

Threading

Scripting

Search

Testing

Proposals

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

SVN Access

You can browse the source code for OpenSim using a web browser or via SVN.

  • Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
  • Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk

Recent SVN Commits

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