Developer Documentation

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We have [http://www.ohloh.net/projects/4753?p=OpenSim Ohloh page], which takes various statistics of the OpenSimulator code base.
 
We have [http://www.ohloh.net/projects/4753?p=OpenSim Ohloh page], which takes various statistics of the OpenSimulator code base.
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This is also a [[opensim-libs SVN repository]] which contains the source code to some of the 3rd party libraries built and included in OpenSim.
  
 
==Submitting Patches==
 
==Submitting Patches==

Revision as of 15:57, 29 June 2011

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository. Checkout

git clone git://opensimulator.org/git/opensim

See Source Code Repository for more details.

See Using_Git for more Details on installing and using GIT with OpenSimulator.org

You can also browse the source code for OpenSim using a web browser.

We have Ohloh page, which takes various statistics of the OpenSimulator code base.

This is also a opensim-libs SVN repository which contains the source code to some of the 3rd party libraries built and included in OpenSim.

Submitting Patches

Please review Submitting_code_to_OpenSim

Developer Documentation

Please be aware that some of this documentation may be out of date. If this appears to be the case then please ask for more information on the mailing lists or IRC channels (details are on the Main Page).

General

Development

Development Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

  • Database Documentation — Information on the database schemas used in OpenSim
  • MonoSqlite — How the database model currently works.
  • LSL:PrimitiveParams — Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields

File formats

Grid

Map

Modules

  • Region module basics - The basics of how to create a region module, and where example code can be found in the OpenSim source tree.

Permissions

Physics

Protocols

Regions

Scripting

  • Scripting_Documentation — How to use scripts and what limitations apply.
  • LSL_Status — A list of LSL-functions that are available in OpenSim.
  • OSSL — Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function
  • OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.

Search

Statistics

Testing

Threading

Web Integration

Feature Proposals

Proposed projects

Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev / #osgrid / #opensim-scripting. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC in summer time and 2000UTC in winter. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev

Recent Git Commits

mantis 8725: increase channeldigger smooth strength, tanks Datapanic (UbitUmarov) (Fri, 10 Jul 2020 12:14:14 -0700)
mantis 8725: increase channeldigger smooth strength, tanks Datapanic UbitUmarov <ajlduarte at sapo dot pt> .../World/Terrain/Effects/ChannelDigger.cs
take some asset classes out of ViewerEnvironment.cs to own files (UbitUmarov) (Fri, 10 Jul 2020 11:54:40 -0700)
take some asset classes out of ViewerEnvironment.cs to own files UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ViewerDaycycle.cs
avoid a null ref during shutdown (one of them..) (UbitUmarov) (Fri, 10 Jul 2020 11:35:39 -0700)
avoid a null ref during shutdown (one of them..) UbitUmarov <ajlduarte at sapo dot pt> .../World/LightShare/EnvironmentModule.cs
change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache (UbitUmarov) (Thu, 09 Jul 2020 16:12:36 -0700)
change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache UbitUmarov <ajlduarte at sapo dot pt> bin/assets/SettingsAssetSet/Midday.dat
change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db (UbitUmarov) (Thu, 09 Jul 2020 10:40:48 -0700)
change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db UbitUmarov <ajlduarte at sapo dot pt> bin/assets/SettingsAssetSet/Midday.dat

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